MatU_-

France
On FACEIT since 2015 279 matches tracked 124 matches in 30 days
ELO ▲ 78
2,489
30-day peak: 2,865
Rank EU
#53,826
France #1,049 in France
Last updated:

How does MatU_- play?

Rating 1.06 K/R 0.76 ADR 82.2 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 277 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 24% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (225 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 54%+3 pp · Ø 51% better than 72%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 77%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 29%+18 pp · Ø 11% better than 96%
K/D 1.06+0.04 · Ø 1.02 better than 59%
Pistol kills per match 3.1
Knife kills 1 in 277 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 63%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 58%
MVPs per match 2.5+0.2 · Ø 2.3 better than 69%
4Ks and aces 30x 4K, 5 aces in 225 matches

Utility and deaths

Weakness
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 15%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 12%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.11, ADR −5.2, Headshots −2 pp, Win rate −6 pp, ELO −490

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.75 (at the start 0.80). Just above the average (0.74).

Patterns

From the last 277 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −174 ELO
30 matches · 27% win rate
From match 5 of the day −136 ELO
76 matches · 45% win rate
On Cache −88 ELO
47 matches · 49% win rate

MatU_- loses the most ELO on Mirage: −174 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Most kills in a match: 43 · Cache
  3. Highest rating in a match: 2.65 · Dust 2

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 291
53% better than 56%
0.78 better than 68%
84.4 better than 66%
1.10 better than 70%
59% of 434 duels better than 87%
45% of 44 situations better than 71%
Anubis55
60% better than 76%
0.75 better than 55%
80.3 better than 48%
1.06 better than 59%
56% of 277 duels better than 76%
50% of 44 situations better than 79%
Cache47
49% -
0.78 -
82.5 -
1.09-
55% of 237 duels -
17% of 23 situations -
Mirage30
27% better than 1%
0.74 right on the average
82.2 better than 57%
1.02 better than 46%
56% of 133 duels better than 77%
42% of 19 situations better than 60%
Ancient29
45% better than 28%
0.72 better than 37%
78.7 better than 34%
0.95 better than 21%
44% of 127 duels better than 13%
32% of 19 situations better than 36%
Nuke16
63% better than 69%
0.75 better than 46%
81.6 better than 47%
0.97 better than 27%
57% of 90 duels better than 74%
20% of 10 situations better than 12%
Inferno6
50% -
0.84 -
83.1 -
1.14-
65% of 23 duels -
50% of 4 situations -
Vertigo3
33% -
0.70 -
78.1 -
0.95-
62% of 13 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MatU_- plays

Across 277 matches MatU_- averages K/R 0.76, ADR 82.2 and a rating of 1.06. Biggest strength: Clutch 1v1 won at 44%, better than 77% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 46% headshots. The strongest map is Nuke with a 63% win rate in 16 matches. In 123 of 277 matches the rating was 1.10 or higher (44%), in 94 it was below 0.90. In 225 matches with detailed stats: 30 4Ks and 5 aces. Best month by rating: July 2026 at 1.15. MatU_- loses the most ELO on Mirage (−174 ELO, win rate 27%). Things go best on Dust 2 (+209 ELO, win rate 53%). Match no. 4 of the day goes best: 70% win rate, +173 ELO. Got weaker: K/R −0.05, Rating −0.11, ADR −5.2, Headshots −2 pp, Win rate −6 pp, ELO −490. Last 30 days: 124 matches, win rate 56%, net ELO +283.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.