MatRiS

Lithuania
On FACEIT since 2018 383 matches tracked 88 matches in 30 days
ELO ▼ 175
2,435
30-day peak: 2,748
Rank EU
#68,537
Lithuania #586 in Lithuania
Last updated:

How does MatRiS play?

Rating 1.13 K/R 0.79 ADR 84.7 from 383 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 383 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 29% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (306 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 52%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 11%−1 pp · Ø 12% better than 57%
K/D 1.14+0.11 · Ø 1.03 better than 80%
Pistol kills per match 3.3
Knife kills 14 in 383 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 55%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 72%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 81x 4K, 10 aces in 306 matches

Utility and deaths

Average
Nades, flashes and deaths

0.62 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.62+0.33 · Ø 0.29 better than 98%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, Rating at 1.13, ADR at 84.6
▼ Got worse
Headshots −2 pp, Win rate −4 pp, ELO −204

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: July 2026 with 0.82. Last 3 months: 0.79 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 383 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −247 ELO
48 matches · 38% win rate
On Anubis −115 ELO
71 matches · 48% win rate
On Fridays −162 ELO, win rate 42%

MatRiS loses the most ELO on Mirage: −247 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Dust 2
  2. Recorded match no. 250 · Inferno
  3. Most kills in a match: 35 · Ancient
  4. Longest win streak: 10 wins in a row · Cache

Maps in detail

from the last 383 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2109
56% better than 66%
0.82 better than 80%
88.3 better than 80%
1.18 better than 85%
53% of 512 duels better than 59%
37% of 68 situations better than 48%
Anubis71
48% better than 38%
0.75 better than 55%
80.6 better than 48%
1.04 right on the average
50% of 306 duels better than 41%
52% of 50 situations better than 84%
Inferno69
67% better than 85%
0.82 better than 73%
87.1 better than 69%
1.19 better than 77%
53% of 318 duels better than 45%
45% of 40 situations better than 66%
Ancient63
38% better than 10%
0.80 better than 74%
84.7 better than 65%
1.12 better than 77%
52% of 228 duels right on the average
29% of 56 situations better than 28%
Mirage48
38% better than 8%
0.73 better than 42%
77.7 better than 31%
1.04 right on the average
50% of 225 duels better than 40%
30% of 40 situations better than 26%
Cache17
59% -
0.82 -
87.6 -
1.16-
45% of 88 duels -
33% of 12 situations -
Nuke5
80% -
0.80 -
91.7 -
1.16-
63% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MatRiS plays

Across 383 matches MatRiS averages K/R 0.79, ADR 84.7 and a rating of 1.13. Biggest strength: Rating at 1.13, better than 81% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 43% headshots. The strongest map is Inferno with a 67% win rate in 69 matches. In 202 of 383 matches the rating was 1.10 or higher (53%), in 100 it was below 0.90. In 306 matches with detailed stats: 81 4Ks and 10 aces. Best month by rating: July 2026 at 1.16. MatRiS loses the most ELO on Mirage (−247 ELO, win rate 38%). Things go best on Inferno (+266 ELO, win rate 67%). Match no. 1 of the day goes best: 59% win rate, +138 ELO. Got weaker: Headshots −2 pp, Win rate −4 pp, ELO −204. Unchanged in recent months: K/R at 0.79, Rating at 1.13, ADR at 84.6. Last 30 days: 88 matches, win rate 47%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.