Mat9

Brazil
On FACEIT since 2021 341 matches tracked 79 matches in 30 days
ELO ▲ 188
2,359
30-day peak: 2,380
Rank SA ▲ 396 places
#2,012
Brazil #1,301 in Brazil
30 days · prev. #2,408 · best #1,982
Last updated:

How does Mat9 play?

Rating 1.12 (from 304 matches) K/R 0.81 ADR 85.7 from 339 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 304 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (275 matches).

2,250-2,499 ELO

Compared with 2,322 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 85%
Opening duels won 54%+2 pp · Ø 52% better than 72%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 24%+3 pp · Ø 21% better than 66%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so slightly above the average (1.04).

Headshot rate 48%−2 pp · Ø 50% better than 38%
AWP share of kills 16%+4 pp · Ø 12% better than 76%
K/D 1.13+0.09 · Ø 1.04 better than 79%
Pistol kills per match 3.5
Knife kills 13 in 339 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.5%).

2K rounds 15.1%+1.6 pp · Ø 13.5% better than 84%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 79%
MVPs per match 2.6+0.2 · Ø 2.4 better than 77%
4Ks and aces 61x 4K, 3 aces in 275 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 59%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.05, Win rate +4 pp, ELO +212
= Stayed the same
K/R at 0.81, ADR at 85.6, Headshots at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: October 2026 with 0.87. Last 3 months: 0.81 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 339 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −68 ELO
34 matches · 56% win rate
On Ancient −21 ELO
34 matches · 53% win rate
On Wednesdays −2 ELO, win rate 46%

Mat9 loses the most ELO on Inferno: −68 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Dust 2
  2. Most kills in a match: 47 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 339 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage131
54% better than 60%
0.83 better than 84%
86.0 better than 75%
1.17 better than 86%
55% of 605 duels better than 72%
45% of 66 situations better than 70%
Dust 278
42% better than 16%
0.76 better than 60%
83.2 better than 62%
1.03 better than 48%
50% of 342 duels better than 42%
24% of 41 situations better than 13%
Anubis43
58% better than 70%
0.78 better than 69%
85.4 better than 73%
1.11 better than 73%
54% of 200 duels better than 66%
40% of 25 situations better than 53%
Ancient34
53% right on the average
0.81 better than 79%
85.6 better than 72%
1.08 better than 67%
49% of 159 duels better than 34%
43% of 14 situations better than 63%
Inferno34
56% better than 56%
0.84 better than 85%
89.1 better than 79%
1.17 better than 80%
56% of 140 duels better than 66%
42% of 12 situations better than 61%
Cache11
27% -
0.84 -
87.4 -
1.11-
69% of 54 duels -
33% of 3 situations -
Nuke4
50% -
0.79 -
91.6 -
1.00-
73% of 22 duels -
0% of 1 situations -
Vertigo4
75% -
0.85 -
86.5 -
1.21-
40% of 20 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mat9 plays

Across 339 matches Mat9 averages K/R 0.81 and ADR 85.7; the rating across the 304 rated matches is 1.12. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 48% headshots. The strongest map is Anubis with a 58% win rate in 43 matches. In 149 of 304 matches the rating was 1.10 or higher (49%), in 83 it was below 0.90. In 275 matches with detailed stats: 61 4Ks and 3 aces. Best month by rating: October 2026 at 1.20. Mat9 loses the most ELO on Inferno (−68 ELO, win rate 56%). Things go best on Mirage (+99 ELO, win rate 54%). Improved over the last three months: Rating +0.05, Win rate +4 pp, ELO +212. Unchanged in recent months: K/R at 0.81, ADR at 85.6, Headshots at 48%. Last 30 days: 79 matches, win rate 58%, net ELO −171.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.