How does Mat-__- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 8 averageAug to Sep 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: September 2026 with 0.86. Last 3 months: 0.72 (at the start 0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.18.
Damage per round (ADR)
Best month: September 2026 with 93.4. Last 3 months: 80.7 (at the start 82.0).
Share of headshot kills
Best month: May 2026 with 61%. Last 3 months: 58% (at the start 60%).
Matches won (win rate)
Best month: June 2026 with 60%. Last 3 months: 45% (at the start 52%).
Best month: August 2026 with 1,792.
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 36%.
Patterns
From the last 79 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
Mat-__- loses the most ELO on Dust 2: −72 ELO, 50% wins
Records and milestones
from recorded matches- Highest rating in a match: 2.22 · Dust 2
- Most kills in a match: 36 · Inferno
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 79 matchesCompared with players on the same level who have at least 15 matches on the map.
How Mat-__- plays
Across 79 matches Mat-__- averages K/R 0.72 and ADR 80.6; the rating across the 58 rated matches is 0.99. Biggest strength: Headshot rate at 59%. That is better than 97% of players on level 8. Most room to improve: Clutch 1v1 won at 25%. That is better than only 4% of players on level 8. On average 16.3 kills per match, 59% of them headshots. The strongest map is Dust 2 with a 50% win rate in 26 matches. In 19 of 58 matches the rating was 1.10 or higher (33%), in 28 it was below 0.90. In 49 matches with detailed stats: 13 4Ks and 1 aces. Best month by rating: September 2026 at 1.18. Mat-__- loses the most ELO on Dust 2 (−72 ELO, win rate 50%). Things go best in match 1 of the day (+32 ELO, win rate 52%). Got weaker: Headshots −2 pp, Win rate −7 pp. Unchanged in recent months: K/R at 0.72, ADR at 80.7.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.