MasterKuni67

South Korea
On FACEIT since 2023 346 matches tracked 110 matches in 30 days
ELO ▼ 227
2,625
30-day peak: 2,908
Rank EU
#35,543
South Korea #629 in South Korea
Last updated:

How does MasterKuni67 play?

Rating 1.16 (from 324 matches) K/R 0.82 ADR 85.2 from 346 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 324 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 31% good 1.10 to 1.29 23% normal 0.90 to 1.09 17% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (288 matches).

2,500-2,749 ELO

Compared with 2,562 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 56%+4 pp · Ø 52% better than 80%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 87%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so well above the average (1.04).

Headshot rate 47%−4 pp · Ø 51% better than 28%
AWP share of kills 27%+15 pp · Ø 12% better than 93%
K/D 1.24+0.20 · Ø 1.04 better than 92%
Pistol kills per match 3.8
Zeus kills2 in 346 matches
Knife kills 11 in 346 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so clearly above the average (13.5%).

2K rounds 15.4%+1.9 pp · Ø 13.5% better than 85%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 47%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 59x 4K, 8 aces in 288 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.7+0.6 · Ø 4.1 better than 70%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 61%
Deaths per round 66%−5 pp · Ø 71% better than 95%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 47%, Win rate at 51%
▼ Got worse
K/R −0.08, Rating −0.11, ADR −7.1, ELO −63

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: July 2026 with 0.89. Last 3 months: 0.79 (at the start 0.87). Slightly above the average (0.75).

Patterns

From the last 346 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −111 ELO
42 matches · 43% win rate
In match 4 of the day −96 ELO
43 matches · 42% win rate
On Thursdays +21 ELO, win rate 46%

MasterKuni67 loses the most ELO on Anubis: −111 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Most kills in a match: 38 · Mirage

Maps in detail

from the last 346 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage130
53% right on the average
0.86 better than 88%
88.1 better than 79%
1.23 better than 91%
59% of 490 duels better than 87%
47% of 103 situations better than 76%
Dust 284
50% better than 40%
0.86 better than 90%
88.5 better than 82%
1.22 better than 90%
63% of 280 duels better than 94%
48% of 50 situations better than 75%
Ancient42
57% better than 65%
0.79 better than 68%
84.8 better than 65%
1.13 better than 76%
54% of 112 duels better than 63%
36% of 28 situations better than 45%
Anubis42
43% better than 17%
0.74 better than 47%
79.2 better than 38%
1.02 better than 42%
50% of 157 duels better than 38%
40% of 25 situations better than 55%
Inferno18
56% right on the average
0.79 better than 59%
86.9 better than 66%
1.13 better than 60%
49% of 76 duels better than 20%
33% of 6 situations better than 34%
Nuke17
35% better than 4%
0.62 better than 7%
67.0 better than 3%
0.89 better than 11%
46% of 69 duels better than 20%
60% of 10 situations better than 93%
Cache13
54% -
0.80 -
79.2 -
1.15-
55% of 38 duels -
78% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MasterKuni67 plays

Across 346 matches MasterKuni67 averages K/R 0.82 and ADR 85.2; the rating across the 324 rated matches is 1.16. Biggest strength: Deaths per round at just 66% (lower is better), better than 95% of level 10 · 2,500-2,749 ELO players. Averages 17.8 kills per match with 47% headshots. The strongest map is Ancient with a 57% win rate in 42 matches. In 186 of 324 matches the rating was 1.10 or higher (57%), in 83 it was below 0.90. In 288 matches with detailed stats: 59 4Ks and 8 aces. Best month by rating: July 2026 at 1.28. MasterKuni67 loses the most ELO on Anubis (−111 ELO, win rate 43%). Things go best on Ancient (+28 ELO, win rate 57%). Got weaker: K/R −0.08, Rating −0.11, ADR −7.1, ELO −63. Unchanged in recent months: Headshots at 47%, Win rate at 51%. Last 30 days: 110 matches, win rate 51%, net ELO −114.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.