Mast167

Ukraine
253 matches tracked 42 matches in 30 days
Last updated:

How does Mast167 play?

Rating 1.03 K/R 0.75 ADR 81.9 from 253 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 253 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

Level 9

Compared with 1,479 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 56%+6 pp · Ø 50% better than 88%

Clutch

Average
Last one alive

21% of 1v2s won and so right on the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

30% headshots and so well below the average (48%).

Headshot rate 30%−18 pp · Ø 48% better than 1%
AWP share of kills 29%+18 pp · Ø 11% better than 96%
K/D 1.03+0.03 · Ø 1.00 better than 60%
Pistol kills per match 3.0
Knife kills 8 in 253 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.3%).

2K rounds 13.9%+0.6 pp · Ø 13.3% better than 69%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 58%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 28x 4K, 4 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

7.1 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 7.1+2.9 · Ø 4.2 better than 95%
Enemies flashed per round 0.52+0.24 · Ø 0.28 better than 94%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 83.1, Win rate at 44%, ELO at 1,753
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.75 (at the start 0.73). Slightly above the average (0.72).

Patterns

From the last 253 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −81 ELO
39 matches · 28% win rate
On Mirage −66 ELO
42 matches · 45% win rate
On Wednesdays −32 ELO, win rate 33%

Mast167 loses the most ELO in match 3 of the day: −81 ELO, 28% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.81 · Mirage
  2. Most kills in a match: 38 · Anubis
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 253 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis66
42% better than 19%
0.81 better than 85%
88.2 better than 86%
1.12 better than 83%
65% of 341 duels better than 97%
38% of 48 situations better than 54%
Dust 242
48% better than 41%
0.68 better than 25%
74.7 better than 22%
0.95 better than 26%
50% of 191 duels better than 47%
37% of 19 situations better than 43%
Mirage42
45% better than 31%
0.71 better than 38%
77.5 better than 36%
0.99 better than 41%
53% of 204 duels better than 66%
18% of 33 situations better than 7%
Ancient36
47% better than 36%
0.74 better than 56%
85.4 better than 77%
1.00 better than 46%
51% of 165 duels better than 55%
22% of 23 situations better than 12%
Inferno32
47% better than 28%
0.77 better than 68%
87.1 better than 78%
1.09 better than 70%
57% of 156 duels better than 78%
46% of 24 situations better than 69%
Nuke22
50% better than 41%
0.74 better than 40%
79.1 better than 37%
1.01 better than 33%
54% of 114 duels better than 57%
78% of 9 situations better than 99%
Cache11
9% -
0.66 -
66.1 -
0.90-
52% of 62 duels -
50% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mast167 plays

Across 253 matches Mast167 averages K/R 0.75, ADR 81.9 and a rating of 1.03. Biggest strength: Utility damage per round at 7.1, better than 95% of level 9 players. Most room to improve: Headshot rate at 30%, better than only 1% of level 9 players. Averages 16.8 kills per match with 30% headshots. The strongest map is Nuke with a 50% win rate in 22 matches. In 97 of 253 matches the rating was 1.10 or higher (38%), in 84 it was below 0.90. In 153 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: October 2026 at 1.13. Mast167 loses the most ELO in match 3 of the day (−81 ELO, win rate 28%). Things go best on Anubis (+77 ELO, win rate 42%). Match no. 1 of the day goes best: 52% win rate, +54 ELO. Improved over the last three months: Headshots +4 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 83.1, Win rate at 44%, ELO at 1,753. Last 30 days: 42 matches, win rate 43%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.