MasoN-

Finland
On FACEIT since 2015 144 matches tracked 32 matches in 30 days
ELO ▲ 60
2,120
30-day peak: 2,144
Rank EU
#178,569
Finland #4,491 in Finland
Last updated:

How does MasoN- play?

Rating 0.87 K/R 0.62 ADR 68.7 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 144 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 8% normal 0.90 to 1.09 28% weak 0.75 to 0.89 26% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−5 pp · Ø 51% better than 14%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

66% headshots and so well above the average (49%).

Headshot rate 66%+17 pp · Ø 49% better than 99%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.84−0.19 · Ø 1.03 better than 2%
Pistol kills per match 2.6
Knife kills 1 in 144 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.4%).

2K rounds 11.2%−2.2 pp · Ø 13.4% better than 6%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 8%
MVPs per match 1.9−0.4 · Ø 2.3 better than 11%
4Ks and aces 17x 4K, 2 aces in 103 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 6%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 17%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +186
= Stayed the same
K/R at 0.62, Rating at 0.88, ADR at 69.1, Win rate at 55%
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.61
JunJulAugSepOctNov

Best month: June 2026 with 0.64. Last 3 months unchanged at 0.62. Well below the average (0.74).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −100 ELO
50 matches · 62% win rate
On Ancient −91 ELO
24 matches · 50% win rate
On Saturdays −92 ELO, win rate 43%

MasoN- loses the most ELO on Mirage: −100 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Vertigo
  2. Reached level 10 · Anubis
  3. Most kills in a match: 31 · Vertigo
  4. Longest win streak: 5 wins in a row · Inferno
  5. Highest rating in a match: 1.84 · Ancient

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
62% better than 85%
0.59 better than 2%
67.6 better than 3%
0.84 better than 4%
45% of 228 duels better than 19%
40% of 20 situations better than 56%
Anubis33
48% better than 39%
0.61 better than 4%
69.6 better than 6%
0.86 better than 5%
42% of 191 duels better than 8%
38% of 8 situations right on the average
Inferno25
56% better than 62%
0.64 better than 14%
67.2 better than 4%
0.93 better than 17%
44% of 122 duels better than 13%
45% of 11 situations better than 68%
Ancient24
50% better than 43%
0.65 better than 12%
73.2 better than 14%
0.89 better than 10%
47% of 105 duels better than 25%
27% of 11 situations better than 28%
Nuke4
25% -
0.69 -
66.3 -
0.96-
27% of 26 duels -
0% of 1 situations -
Vertigo4
25% -
0.63 -
62.3 -
0.88-
42% of 24 duels -
50% of 2 situations -
Dust 23
67% -
0.74 -
76.6 -
0.93-
65% of 20 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MasoN- plays

Across 144 matches MasoN- averages K/R 0.62, ADR 68.7 and a rating of 0.87. Biggest strength: Headshot rate at 66%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 68.7, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 13.9 kills per match with 66% headshots. The strongest map is Mirage with a 62% win rate in 50 matches. In 24 of 144 matches the rating was 1.10 or higher (17%), in 80 it was below 0.90. In 103 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: September 2026 at 0.91. MasoN- loses the most ELO on Mirage (−100 ELO, win rate 62%). Things go best on Anubis (+8 ELO, win rate 48%). Match no. 2 of the day goes best: 63% win rate, −1 ELO. Improved over the last three months: ELO +186. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.62, Rating at 0.88, ADR at 69.1, Win rate at 55%. Last 30 days: 32 matches, win rate 56%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.