Mashonka-
Name history of Mashonka-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).
Compared with 1,088 players in this group, each player over up to their last 100 matches.
Opening
Weakness42% of opening duels won and so well below the average (50%).
Clutch
Weakness27% of 1v1s won and so well below the average (39%).
Weapons and aim
Weakness39% headshots and so well below the average (46%).
Impact
WeaknessExactly 3 kills in 2.5% of rounds and so well below the average (4.0%).
Utility and deaths
AverageDied in 75% of rounds and so clearly above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageSep to Oct 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.67. Last 3 months unchanged at 0.66. Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 0.91. Last 3 months unchanged at 0.89. Well below the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 72.5. Last 3 months: 73.1 (at the start 71.0). Clearly below the average (79.8).
Share of headshot kills
Best month: July 2026 with 42%. Last 3 months: 39% (at the start 38%). Well below the average (46%).
Matches won (win rate)
Best month: August 2026 with 48%. Last 3 months: 44% (at the start 43%). Well below the average (50%).
Best month: September 2026 with 1,431. Last 3 months: 1,431 (at the start 1,155).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 36%.
Patterns
From the last 80 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 25 · Dust 2
- Highest rating in a match: 1.55 · Dust 2
- Longest win streak: 6 wins in a row · Anubis
Maps in detail
from the last 80 matchesCompared with players on the same level who have at least 15 matches on the map.
How Mashonka- plays
Across 80 matches Mashonka- averages K/R 0.66, ADR 72.0 and a rating of 0.89. Most room to improve: Opening duels won at 42%, better than only 4% of level 7 players. Averages 14.4 kills per match with 39% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 25 of 80 matches the rating was 1.10 or higher (31%), in 43 it was below 0.90. In 51 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: August 2026 at 0.91. Things go best on Dust 2 (+35 ELO, win rate 36%). Improved over the last three months: ELO +276. Unchanged in recent months: K/R at 0.66, Rating at 0.89, ADR at 73.1, Headshots at 39%, Win rate at 44%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.