Mas-go-for-2
How does Mas-go-for-2 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).
Compared with 2,611 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Weakness16% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average0.96 K/D and so slightly below the average (1.04).
Impact
WeaknessExactly 2 kills in 11.2% of rounds and so well below the average (13.5%).
Utility and deaths
Average5.9 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Oct 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.71. Last 3 months: 0.67 (at the start 0.68). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 0.99. Last 3 months: 0.94 (at the start 0.96). Well below the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 80.7. Last 3 months: 75.1 (at the start 77.0). Clearly below the average (81.1).
Share of headshot kills
Best month: September 2026 with 54%. Last 3 months: 54% (at the start 52%). Clearly above the average (51%).
Matches won (win rate)
Best month: July 2026 with 69%. Last 3 months: 47% (at the start 63%). Clearly below the average (51%).
Best month: September 2026 with 2,826. Last 3 months: 2,514 (at the start 2,801).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 42%.
Patterns
From the last 195 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Mas-go-for-2 loses the most ELO on Mirage: −48 ELO, 33% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Dust 2
- Recorded match no. 100 · Nuke
- Longest win streak: 7 wins in a row · Inferno
- Highest rating in a match: 2.23 · Inferno
Maps in detail
from the last 195 matchesCompared with players on the same level who have at least 15 matches on the map.
How Mas-go-for-2 plays
Across 195 matches Mas-go-for-2 averages K/R 0.68 and ADR 76.1; the rating across the 171 rated matches is 0.95. Biggest strength: Utility damage per round at 5.9, better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 15.0 kills per match with 53% headshots. The strongest map is Nuke with a 64% win rate in 45 matches. In 44 of 171 matches the rating was 1.10 or higher (26%), in 73 it was below 0.90. In 129 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: July 2026 at 0.99. Mas-go-for-2 loses the most ELO on Mirage (−48 ELO, win rate 33%). Things go best on Dust 2 (+28 ELO, win rate 54%). Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −16 pp, ELO −287. Unchanged in recent months: K/R at 0.67, Rating at 0.94, ADR at 75.1. Last 30 days: 26 matches, win rate 42%, net ELO +10.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.