Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

Martinchoow

Argentina
On FACEIT since 2017 534 matches tracked 167 matches in 30 days
ELO ▼ 54
2,115
30-day peak: 2,260
Rank SA ▼ 269 places
#4,800
Argentina #1,522 in Argentina
30 days · prev. #4,531 · best #2,661
Last updated:

How does Martinchoow play?

Rating 1.03 (from 533 matches) K/R 0.75 ADR 81.8 from 534 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 145 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 26% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (483 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 79%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 1.00−0.03 · Ø 1.03 better than 37%
Pistol kills per match 3.7 from the last 145
Knife kills 5 in 145 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 53%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 63%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 97x 4K, 13 aces in 483 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 63%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 62%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.04, ADR at 82.2, Headshots at 54%
▼ Got worse
Win rate −4 pp, ELO −152

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: September 2026 with 0.77. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −13 ELO
26 matches · 31% win rate
On Sundays +10 ELO, win rate 33%

Martinchoow loses the most ELO in match 1 of the day: −13 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Dust 2
  2. Most kills in a match: 31 · Dust 2
  3. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
47% better than 32%
0.70 better than 30%
77.6 better than 31%
0.93 better than 18%
49% of 181 duels better than 37%
28% of 18 situations better than 19%
Dust 237
49% better than 42%
0.77 better than 65%
84.8 better than 70%
1.07 better than 63%
52% of 192 duels better than 57%
40% of 20 situations better than 56%
Cache19
53% right on the average
0.81 better than 77%
85.8 better than 71%
1.11 better than 71%
57% of 99 duels better than 77%
14% of 14 situations better than 5%
Anubis15
47% better than 31%
0.80 better than 77%
80.5 better than 47%
1.13 better than 79%
43% of 67 duels better than 12%
64% of 11 situations better than 94%
Nuke14
57% -
0.77 -
82.4 -
1.07-
51% of 77 duels -
33% of 6 situations -
Ancient12
50% -
0.65 -
73.0 -
0.91-
41% of 58 duels -
67% of 3 situations -
Inferno9
44% -
0.77 -
80.1 -
1.11-
54% of 52 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Martinchoow plays

Across 534 matches Martinchoow averages K/R 0.75 and ADR 81.8; the rating across the 533 rated matches is 1.03. Biggest strength: Headshot rate at 54%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 54% headshots. The strongest map is Nuke with a 57% win rate in 14 matches. In 61 of 145 matches the rating was 1.10 or higher (42%), in 57 it was below 0.90. In 483 matches with detailed stats: 97 4Ks and 13 aces. Best month by rating: September 2026 at 1.04. Martinchoow loses the most ELO in match 1 of the day (−13 ELO, win rate 31%). Things go best on Dust 2 (+95 ELO, win rate 49%). Match no. 3 of the day goes best: 60% win rate, +5 ELO. Got weaker: Win rate −4 pp, ELO −152. Unchanged in recent months: K/R at 0.76, Rating at 1.04, ADR at 82.2, Headshots at 54%. Last 30 days: 167 matches, win rate 51%, net ELO +196.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.