MartinR

Italy
276 matches tracked 26 matches in 30 days
Last updated:

How does MartinR play?

Rating 1.00 K/R 0.73 ADR 77.5 from 276 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 276 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (202 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 52%+1 pp · Ø 51% better than 61%

Clutch

Average
Last one alive

22% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (1.02).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 20%+10 pp · Ø 10% better than 86%
K/D 0.98−0.04 · Ø 1.02 better than 35%
Pistol kills per match 3.2
Knife kills 7 in 276 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so slightly above the average (4.0%).

2K rounds 13.4%+0.2 pp · Ø 13.2% better than 52%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 63%
MVPs per match 2.2−0.1 · Ø 2.3 better than 41%
4Ks and aces 30x 4K, 4 aces in 202 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 64%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.05, Headshots +6 pp
= Stayed the same
ADR at 78.1
▼ Got worse
Win rate −3 pp, ELO −61

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.74 (at the start 0.70). Just above the average (0.73).

Patterns

From the last 276 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −152 ELO
67 matches · 45% win rate
On Anubis −95 ELO
39 matches · 41% win rate
On Sundays −120 ELO, win rate 41%

MartinR loses the most ELO on Mirage: −152 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Anubis
  2. Highest rating in a match: 2.14 · Ancient
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 276 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
45% better than 27%
0.69 better than 27%
74.2 better than 19%
0.95 better than 24%
46% of 288 duels better than 21%
39% of 36 situations better than 54%
Dust 262
56% better than 69%
0.79 better than 78%
84.4 better than 72%
1.09 better than 73%
54% of 327 duels better than 68%
29% of 35 situations better than 25%
Ancient48
60% better than 76%
0.73 better than 47%
77.7 better than 34%
0.98 better than 37%
55% of 237 duels better than 73%
50% of 28 situations better than 82%
Anubis39
41% better than 18%
0.72 better than 41%
74.4 better than 16%
0.98 better than 32%
47% of 195 duels better than 27%
50% of 18 situations better than 80%
Inferno30
57% better than 58%
0.77 better than 67%
81.0 better than 48%
1.05 better than 54%
55% of 157 duels better than 66%
27% of 11 situations better than 26%
Cache15
47% -
0.65 -
69.8 -
0.91-
52% of 75 duels -
36% of 11 situations -
Nuke15
47% better than 23%
0.68 better than 17%
74.1 better than 16%
0.92 better than 13%
52% of 67 duels right on the average
22% of 9 situations better than 11%

Compared with players on the same level who have at least 15 matches on the map.

How MartinR plays

Across 276 matches MartinR averages K/R 0.73, ADR 77.5 and a rating of 1.00. Biggest strength: Rounds with first kill at 12%, better than 77% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 50% headshots. The strongest map is Ancient with a 60% win rate in 48 matches. In 104 of 276 matches the rating was 1.10 or higher (38%), in 106 it was below 0.90. In 202 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: September 2026 at 1.09. MartinR loses the most ELO on Mirage (−152 ELO, win rate 45%). Things go best on Ancient (+90 ELO, win rate 60%). Match no. 2 of the day goes best: 61% win rate, +31 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, Headshots +6 pp. Got weaker: Win rate −3 pp, ELO −61. Unchanged in recent months: ADR at 78.1. Last 30 days: 26 matches, win rate 50%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.