Marshall-001

Kazakhstan
On FACEIT since 2024 120 matches tracked 53 matches in 30 days
Last updated:

How does Marshall-001 play?

Rating 0.93 K/R 0.67 ADR 73.5 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 120 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 31%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average.
AWPer
better than most on level 5 about average weaker than most
Level 5

Compared with 1,141 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so slightly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 43%
Opening duels won 47%−2 pp · Ø 49% better than 34%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 27%+7 pp · Ø 20% better than 83%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so clearly below the average (44%).

Headshot rate 41%−3 pp · Ø 44% better than 34%
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 0.93−0.04 · Ø 0.97 better than 38%
Pistol kills per match 2.2
Knife kills 3 in 120 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (12.7%).

2K rounds 11.4%−1.3 pp · Ø 12.7% better than 20%
3K rounds 3.3%−0.4 pp · Ø 3.7% better than 33%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 12x 4K, 2 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.24).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 3.2−0.7 · Ø 3.9 better than 35%
Enemies flashed per round 0.10−0.14 · Ø 0.24 better than 12%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 5 average
▲ Improved
First kills +1 pp
= Stayed the same
K/R at 0.67, Rating at 0.93, ADR at 74.0, Headshots at 41%, Win rate at 48%, ELO at 1,188, Clutch 1v1 at 38%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: October 2026 with 0.71. Last 3 months: 0.67 (at the start 0.66). Slightly below the average (0.71).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −48 ELO
35 matches · 31% win rate
From match 5 of the day −27 ELO
21 matches · 43% win rate
In match 1 of the day −21 ELO
29 matches · 41% win rate

Marshall-001 loses the most ELO on Dust 2: −48 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.73 · Anubis
  2. Most kills in a match: 33 · Ancient
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
31% better than 5%
0.63 better than 14%
68.9 better than 9%
0.84 better than 9%
40% of 143 duels better than 8%
36% of 22 situations right on the average
Mirage26
50% right on the average
0.61 better than 11%
70.1 better than 13%
0.85 better than 12%
42% of 118 duels better than 13%
8% of 12 situations better than 2%
Ancient22
45% better than 37%
0.75 better than 72%
80.0 better than 58%
1.05 better than 80%
51% of 85 duels better than 65%
52% of 21 situations better than 83%
Anubis15
80% better than 99%
0.72 better than 58%
77.4 better than 48%
1.04 better than 69%
61% of 77 duels better than 93%
44% of 9 situations better than 66%
Inferno9
78% -
0.77 -
80.4 -
1.04-
44% of 36 duels -
25% of 4 situations -
Nuke8
38% -
0.71 -
72.6 -
0.96-
52% of 31 duels -
50% of 10 situations -
Cache5
40% -
0.64 -
72.5 -
0.95-
60% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Marshall-001 plays

Across 120 matches Marshall-001 averages K/R 0.67, ADR 73.5 and a rating of 0.93. Biggest strength: Utility hit rate at 41%, better than 88% of level 5 players. Averages 14.8 kills per match with 41% headshots. The strongest map is Anubis with a 80% win rate in 15 matches. In 35 of 120 matches the rating was 1.10 or higher (29%), in 58 it was below 0.90. In 120 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: October 2026 at 0.98. Marshall-001 loses the most ELO on Dust 2 (−48 ELO, win rate 31%). Things go best on Ancient (+11 ELO, win rate 45%). Match no. 3 of the day goes best: 63% win rate. Improved over the last three months: First kills +1 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.93, ADR at 74.0, Headshots at 41%, Win rate at 48%, ELO at 1,188, Clutch 1v1 at 38%. Last 30 days: 53 matches, win rate 53%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.