Marshall-001
How does Marshall-001 play?
Compared with 1,141 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so slightly below the average (49%).
Clutch
Average27% of 1v2s won and so clearly above the average (20%).
Weapons and aim
Average41% headshots and so clearly below the average (44%).
Impact
AverageExactly 2 kills in 11.4% of rounds and so clearly below the average (12.7%).
Utility and deaths
Average0.10 enemies flashed per round and so well below the average (0.24).
Progress
One value per month, dashed line is the level 5 averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.71. Last 3 months: 0.67 (at the start 0.66). Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: October 2026 with 0.98. Last 3 months unchanged at 0.93. Slightly below the average (0.98).
Damage per round (ADR)
Best month: October 2026 with 75.8. Last 3 months: 74.0 (at the start 71.0). Slightly below the average (78.2).
Share of headshot kills
Best month: October 2026 with 42%. Last 3 months: 41% (at the start 40%). Clearly below the average (44%).
Matches won (win rate)
Best month: November 2026 with 61%. Last 3 months unchanged at 48%. Right on the average (48%).
Best month: August 2026 with 1,214. Last 3 months: 1,188 (at the start 1,214).
Rounds with first kill
Best month: October 2026 with 11%. Last 3 months: 9% (at the start 8%). Clearly below the average (10%).
1v1 clutches won
Best month: November 2026 with 44%. Last 3 months: 38% (at the start 40%). Right on the average (38%).
Patterns
From the last 120 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Marshall-001 loses the most ELO on Dust 2: −48 ELO, 31% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.73 · Anubis
- Most kills in a match: 33 · Ancient
- Longest win streak: 4 wins in a row · Mirage
Maps in detail
from the last 120 matchesCompared with players on the same level who have at least 15 matches on the map.
How Marshall-001 plays
Across 120 matches Marshall-001 averages K/R 0.67, ADR 73.5 and a rating of 0.93. Biggest strength: Utility hit rate at 41%, better than 88% of level 5 players. Averages 14.8 kills per match with 41% headshots. The strongest map is Anubis with a 80% win rate in 15 matches. In 35 of 120 matches the rating was 1.10 or higher (29%), in 58 it was below 0.90. In 120 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: October 2026 at 0.98. Marshall-001 loses the most ELO on Dust 2 (−48 ELO, win rate 31%). Things go best on Ancient (+11 ELO, win rate 45%). Match no. 3 of the day goes best: 63% win rate. Improved over the last three months: First kills +1 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.93, ADR at 74.0, Headshots at 41%, Win rate at 48%, ELO at 1,188, Clutch 1v1 at 38%. Last 30 days: 53 matches, win rate 53%, net ELO −18.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.