Marr1ied

Japan
142 matches tracked
Last updated:

How does Marr1ied play?

Rating 0.87 (from 122 matches) K/R 0.64 ADR 70.6 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 122 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 11% normal 0.90 to 1.09 22% weak 0.75 to 0.89 26% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

Level 4

Compared with 902 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 7%
Opening duels won 42%−7 pp · Ø 49% better than 8%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (37%).

Clutch 1v1 won 31%−6 pp · Ø 37% better than 20%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 36%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 34%

Weapons and aim

Weakness
Where do the kills come from?

29% headshots and so well below the average (43%).

Headshot rate 29%−14 pp · Ø 43% better than 2%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.85−0.12 · Ø 0.97 better than 17%
Pistol kills per match 2.0
Knife kills 4 in 142 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so clearly below the average (12.7%).

2K rounds 11.2%−1.5 pp · Ø 12.7% better than 20%
3K rounds 2.9%−0.8 pp · Ø 3.7% better than 22%
MVPs per match 1.8−0.3 · Ø 2.1 better than 22%
4Ks and aces 9x 4K, 4 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.23).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.4−0.2 · Ø 3.6 better than 43%
Enemies flashed per round 0.15−0.08 · Ø 0.23 better than 26%
Deaths per round 75%+2 pp · Ø 73% better than 36%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.64, ADR at 70.5, Headshots at 29%
▼ Got worse
Rating −0.16, Win rate −16 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: September 2026 with 0.65. Last 3 months unchanged at 0.64. Clearly below the average (0.70).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −56 ELO
25 matches · 40% win rate
On Mirage −6 ELO
45 matches · 33% win rate
On Mondays −25 ELO, win rate 35%

Marr1ied loses the most ELO in match 2 of the day: −56 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Inferno
  2. Highest rating in a match: 1.80 · Mirage
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
33% better than 7%
0.66 better than 32%
70.4 better than 18%
0.92 better than 37%
40% of 141 duels better than 11%
26% of 27 situations better than 23%
Dust 236
56% better than 74%
0.59 better than 10%
68.0 better than 12%
0.79 better than 7%
43% of 114 duels better than 23%
41% of 17 situations better than 62%
Ancient16
44% better than 34%
0.64 better than 24%
69.8 better than 16%
0.87 better than 23%
49% of 45 duels better than 57%
20% of 10 situations better than 15%
Anubis14
71% -
0.72 -
80.1 -
1.07-
48% of 29 duels -
67% of 3 situations -
Inferno12
33% -
0.66 -
76.7 -
0.80-
35% of 31 duels -
29% of 7 situations -
Nuke10
30% -
0.61 -
65.8 -
0.79-
44% of 25 duels -
25% of 8 situations -
Cache6
67% -
0.52 -
61.1 -
0.55-
33% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Marr1ied plays

Across 142 matches Marr1ied averages K/R 0.64 and ADR 70.6; the rating across the 122 rated matches is 0.87. Most room to improve: Headshot rate at 29%, better than only 2% of level 4 players. Averages 13.9 kills per match with 29% headshots. The strongest map is Anubis with a 71% win rate in 14 matches. In 22 of 122 matches the rating was 1.10 or higher (18%), in 73 it was below 0.90. In 122 matches with detailed stats: 9 4Ks and 4 aces. Best month by rating: September 2026 at 0.88. Marr1ied loses the most ELO in match 2 of the day (−56 ELO, win rate 40%). Things go best on Dust 2 (+27 ELO, win rate 56%). Got weaker: Rating −0.16, Win rate −16 pp. Unchanged in recent months: K/R at 0.64, ADR at 70.5, Headshots at 29%. Last 30 days: 1 matches, win rate 100%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.