Marnn

United Kingdom
274 matches tracked 36 matches in 30 days
Last updated:

How does Marnn play?

Rating 1.09 (from 179 matches) K/R 0.78 ADR 83.5 from 274 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70% on level 10
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 70%
Rating spread from 179 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 50%−1 pp better than 39%

Clutch

Strength
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 2.2+0.6 better than 91%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 70%
AWP share of kills 4%−7 pp better than 24%
K/D 1.12+0.09 better than 76%
Pistol kills per match 3.1
Knife kills 3 in 274 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.2%+1.9 pp better than 86%
Rounds with 3K 3.8%−0.3 pp better than 36%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 42x 4K, 5 aces in 179 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 3.6−0.5 better than 37%
Enemies flashed per round 0.35+0.05 better than 66%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +4 pp, Win rate +7 pp, ELO +230
= Stayed the same
K/R at 0.78, ADR at 82.9
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months unchanged at 0.78.

Patterns

From the last 274 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −38 ELO
56 matches · 50% wins
On Nuke −11 ELO
34 matches · 59% wins
On Tuesdays +85 ELO, win rate 41%

Marnn loses the most ELO on Dust 2: −38 ELO, 50% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Dust 2
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 274 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
45% better than 25%
0.77 better than 62%
81.5 better than 53%
1.03 better than 48%
55% of 282 duels better than 69%
32% of 47 situations better than 30%
Dust 256
50% better than 41%
0.77 better than 64%
83.0 better than 62%
1.09 better than 65%
50% of 228 duels better than 42%
42% of 36 situations better than 61%
Inferno47
57% better than 57%
0.84 better than 85%
89.8 better than 84%
1.18 better than 88%
57% of 196 duels better than 72%
38% of 39 situations better than 46%
Nuke34
59% better than 58%
0.75 better than 41%
80.5 better than 40%
1.09-
50% of 125 duels better than 32%
47% of 19 situations better than 67%
Anubis20
50% better than 42%
0.74 level
82.0 better than 56%
1.07-
40% of 73 duels better than 3%
40% of 10 situations better than 55%
Ancient15
40% better than 12%
0.77 better than 63%
80.5 better than 45%
1.13-
39% of 33 duels better than 3%
44% of 9 situations better than 71%
Cache14
36% -
0.85 -
93.1 -
1.31-
50% of 52 duels -
44% of 9 situations -
Overpass3
0% -
0.75 -
81.0 -
-
67% of 3 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Marnn plays

Across 274 matches Marnn averages K/R 0.78 and ADR 83.5; the rating across the 179 rated matches is 1.09. Biggest strength: Rounds with a death at only 69%, where lower is better. That is better than 77% of players on level 10. Most room to improve: Rounds with first kill at 8%. That is better than only 15% of players on level 10. On average 17.2 kills per match, 54% of them headshots. The strongest map is Nuke with a 59% win rate in 34 matches. In 85 of 179 matches the rating was 1.10 or higher (47%), in 53 it was below 0.90. In 179 matches with detailed stats: 42 4Ks and 5 aces. Best month by rating: August 2026 at 1.11. Marnn loses the most ELO on Dust 2 (−38 ELO, win rate 50%). Things go best on Anubis (+37 ELO, win rate 50%). Improved over the last three months: Headshots +4 pp, Win rate +7 pp, ELO +230. Unchanged in recent months: K/R at 0.78, ADR at 82.9. Last 30 days: 36 matches, win rate 56%, ELO balance −61.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.