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Marijuana

Yemen
On FACEIT since 2017 683 matches tracked 72 matches in 30 days
ELO ▼ 232
2,548
30-day peak: 2,782
Rank NA ▼ 809 places
#1,435
Yemen #44 in Yemen
30 days · prev. #626 · best #626
Last updated:

How does Marijuana play?

Rating 1.09 (from 497 matches) K/R 0.80 ADR 87.1 from 683 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 147 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 10% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (431 matches).

2,500-2,749 ELO

Compared with 2,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just above the average (51%).

Headshot rate 52%+1 pp · Ø 51% better than 58%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.07+0.03 · Ø 1.04 better than 55%
Pistol kills per match 2.2 from the last 147
Knife kills 1 in 147 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.5%).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 83%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 68%
MVPs per match 2.5+0.1 · Ø 2.4 better than 63%
4Ks and aces 95x 4K, 9 aces in 431 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 1.7−2.4 · Ø 4.1 better than 1%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 13%
Deaths per round 75%+3 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, Rating at 1.08, ADR at 87.9, Headshots at 52%, Win rate at 50%, ELO at 2,548
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: July 2026 with 0.82. Last 3 months unchanged at 0.80. Clearly above the average (0.74).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −165 ELO
51 matches · 49% win rate
In match 4 of the day −117 ELO
22 matches · 32% win rate
Between 6:00 and 12:00 −271 ELO, win rate 42%
On Thursdays −58 ELO, win rate 38%

Marijuana loses the most ELO on Mirage: −165 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Ancient
  2. Highest rating in a match: 2.32 · Anubis
  3. Most kills in a match: 35 · Anubis

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
49% better than 35%
0.82 better than 78%
90.7 better than 86%
1.08 better than 61%
52% of 198 duels right on the average
48% of 27 situations better than 77%
Anubis42
55% better than 52%
0.78 better than 62%
86.2 better than 69%
1.04 better than 45%
52% of 280 duels right on the average
45% of 11 situations better than 70%
Ancient33
39% better than 10%
0.79 better than 65%
89.6 better than 80%
1.06 right on the average
51% of 165 duels better than 43%
50% of 10 situations better than 79%
Inferno12
58% -
0.86 -
90.9 -
1.21-
56% of 59 duels -
80% of 5 situations -
Nuke6
33% -
0.82 -
81.2 -
1.11-
57% of 30 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Marijuana plays

Across 683 matches Marijuana averages K/R 0.80 and ADR 87.1; the rating across the 497 rated matches is 1.09. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 1.7, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 52% headshots. The strongest map is Inferno with a 58% win rate in 12 matches. In 72 of 147 matches the rating was 1.10 or higher (49%), in 48 it was below 0.90. In 431 matches with detailed stats: 95 4Ks and 9 aces. Best month by rating: July 2026 at 1.16. Marijuana loses the most ELO on Mirage (−165 ELO, win rate 49%). Things go best in match 1 of the day (+148 ELO, win rate 54%). Match no. 2 of the day goes best: 57% win rate, +60 ELO. Unchanged in recent months: K/R at 0.80, Rating at 1.08, ADR at 87.9, Headshots at 52%, Win rate at 50%, ELO at 2,548. Last 30 days: 72 matches, win rate 44%, net ELO −294.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.