Mare_80

Poland
32 matches tracked
Last updated:

How does Mare_80 play?

Rating 0.88 K/R 0.66 ADR 74.0 from 32 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17% on level 4
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 32 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 38%
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).

Compared with 760 players on level 4, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

Mare_80 gets the first kill in 8 of 100 rounds. 2 percentage points below the level 4 average (10%).

Rounds with first kill 8%−2 pp better than 27%
Opening duels won 46%−3 pp better than 29%

Clutch

Weakness
Last one alive

Mare_80 wins 9 of 100 1v2s. 13 percentage points below the level 4 average (22%).

Clutch 1v1 won 28%−11 pp better than 10%
Clutch 1v2 won 9%−13 pp better than 3%
Clutch kills per match 1.0−0.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.87 kills per death. 0.09 below the level 4 average (0.96).

Headshot rate 38%−5 pp better than 23%
AWP share of kills 7%−4 pp better than 38%
K/D 0.87−0.09 better than 22%
Pistol kills per match 1.5

Impact

Weakness
Damage and big rounds

Averages 1.6 round MVPs per match. 0.5 below the level 4 average (2.1).

2K rounds 12.8%+0.1 pp better than 60%
3K rounds 2.7%−0.9 pp better than 14%
MVPs per match 1.6−0.5 better than 8%
4Ks and aces 2x 4K, 0 aces in 31 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Averages 0.7 utility damage per round from HEs and mollies. 3.1 below the level 4 average (3.8).

Utility hit rate 25%−9 pp better than 8%
Utility damage per round 0.7−3.1 better than 1%
Enemies flashed per round 0.17−0.07 better than 31%
Deaths per round 76%+3 pp better than 25%

Progress

One value per month, dashed line is the level 4 average
Whether Mare_80 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 31 matches, all from the last 3 months.

Kills per round (K/R)

0.67
AugSepOct

Patterns

Soon this shows where Mare_80 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 10 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 3 wins in a row · Vertigo
  2. Highest rating in a match: 1.41 · Mirage
  3. Most kills in a match: 24 · Mirage

Maps in detail

from the last 32 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage10
50% -
0.76 -
80.4 -
1.01-
43% of 37 duels -
29% of 7 situations -
Nuke6
33% -
0.67 -
81.0 -
0.89-
45% of 31 duels -
0% of 1 situations -
Ancient4
25% -
0.58 -
70.7 -
0.73-
47% of 15 duels -
0% of 5 situations -
Anubis3
33% -
0.45 -
51.1 -
0.61-
56% of 9 duels -
100% of 1 situations -
Dust 23
67% -
0.65 -
75.2 -
0.91-
40% of 10 duels -
50% of 2 situations -
Inferno3
33% -
0.54 -
61.5 -
0.75-
14% of 7 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mare_80 plays

Across 32 matches Mare_80 averages K/R 0.66, ADR 74.0 and a rating of 0.88. Most room to improve: Utility damage per round at 0.7, better than only 1% of level 4 players. Averages 13.5 kills per match with 38% headshots. In 7 of 32 matches the rating was 1.10 or higher (22%), in 17 it was below 0.90. In 31 matches with detailed stats: 2 4Ks and 0 aces. Last 30 days: 2 matches, win rate 0%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.