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March16th

Malaysia
382 matches tracked
ELO
2,784
Peak across recorded matches: 3,334
Rank SEA ▼ 65 places
#408
Malaysia #24 in Malaysia
30 days · prev. #343 · best #340
Last updated:

How does March16th play?

Rating 1.12 (from 243 matches) K/R 0.78 ADR 82.4 from 382 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 243 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 15%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (209 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 33%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (52%).

Headshot rate 42%−10 pp · Ø 52% better than 7%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.14+0.09 · Ø 1.05 better than 72%
Pistol kills per match 2.7 from the last 243
Knife kills 1 in 243 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.6%).

2K rounds 16.0%+2.4 pp · Ø 13.6% better than 91%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 70%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 37x 4K, 4 aces in 209 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.1).

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 14%
Enemies flashed per round 0.19−0.12 · Ø 0.31 better than 17%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ADR +5.4, Headshots +12 pp
= Stayed the same
K/R at 0.77, Rating at 1.06
▼ Got worse
Win rate −5 pp, ELO −470

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOctNov

Best month: May 2026 with 0.85. Last 3 months: 0.77 (at the start 0.75). Just above the average (0.75).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −249 ELO
38 matches · 34% win rate
On Dust 2 −162 ELO
69 matches · 48% win rate
Between 12:00 and 18:00 −280 ELO, win rate 46%
On Tuesdays −106 ELO, win rate 38%

March16th loses the most ELO in match 3 of the day: −249 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
48% better than 29%
0.82 better than 77%
86.6 better than 73%
1.12 better than 68%
56% of 302 duels better than 71%
38% of 60 situations right on the average
Mirage62
52% better than 43%
0.82 better than 78%
87.7 better than 77%
1.14 better than 76%
54% of 263 duels better than 62%
30% of 33 situations better than 24%
Ancient59
63% better than 80%
0.81 better than 74%
86.5 better than 70%
1.14 better than 76%
56% of 248 duels better than 71%
43% of 23 situations better than 62%
Anubis23
61% better than 74%
0.87 better than 91%
91.4 better than 89%
1.20 better than 87%
56% of 99 duels better than 70%
44% of 16 situations better than 65%
Cache20
45% better than 17%
0.71 better than 20%
76.6 better than 17%
0.96 better than 12%
62% of 73 duels better than 86%
27% of 11 situations better than 19%
Inferno6
17% -
0.79 -
90.5 -
1.08-
63% of 27 duels -
50% of 6 situations -
Nuke4
25% -
0.68 -
72.9 -
0.97-
36% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How March16th plays

Across 382 matches March16th averages K/R 0.78 and ADR 82.4; the rating across the 243 rated matches is 1.12. Biggest strength: Opening duels won at 56%, better than 79% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 42%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 17.5 kills per match with 42% headshots. The strongest map is Ancient with a 63% win rate in 59 matches. In 123 of 243 matches the rating was 1.10 or higher (51%), in 76 it was below 0.90. In 209 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: August 2026 at 1.18. March16th loses the most ELO in match 3 of the day (−249 ELO, win rate 34%). Things go best from match 5 of the day (−160 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, −160 ELO. Improved over the last three months: ADR +5.4, Headshots +12 pp. Got weaker: Win rate −5 pp, ELO −470. Unchanged in recent months: K/R at 0.77, Rating at 1.06.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.