Marcel7894

Czech Republic
On FACEIT since 2023 107 matches tracked 38 matches in 30 days
ELO ▲ 264
2,164
30-day peak: 2,165
Rank EU
#160,506
Czech Republic #1,349 in Czech Republic
Last updated:

How does Marcel7894 play?

Rating 1.00 (from 58 matches) K/R 0.71 ADR 80.2 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 58 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 12% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 26%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Weakness
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 5%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.00−0.03 · Ø 1.03 better than 37%
Pistol kills per match 2.5
Zeus kills1 in 107 matches
Knife kills 7 in 107 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.4%).

2K rounds 11.5%−1.9 pp · Ø 13.4% better than 9%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 9x 4K, 0 aces in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 85%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 53%
Deaths per round 71%−1 pp · Ø 72% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +8 pp, ELO +125
= Stayed the same
ADR at 79.7, Headshots at 39%
▼ Got worse
K/R −0.04, Rating −0.33

Oct to Nov 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.68
FebMarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.80. Last 3 months: 0.69 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −91 ELO
20 matches · 40% win rate
Between 12:00 and 18:00 −66 ELO, win rate 47%

Marcel7894 loses the most ELO on Mirage: −91 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Highest rating in a match: 2.24 · Cache
  3. Longest win streak: 5 wins in a row · Dust 2
  4. Most kills in a match: 34 · Nuke

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno23
70% better than 95%
0.69 better than 24%
79.8 better than 36%
0.94-
45% of 33 duels better than 11%
43% of 7 situations better than 59%
Mirage20
40% better than 13%
0.74 right on the average
78.4 better than 38%
1.06-
42% of 64 duels better than 9%
23% of 13 situations better than 12%
Anubis15
47% better than 37%
0.72 better than 39%
85.8 better than 73%
1.13-
50% of 28 duels better than 39%
25% of 8 situations better than 18%
Dust 215
53% better than 54%
0.73 better than 45%
79.5 better than 42%
1.03-
56% of 39 duels better than 76%
20% of 5 situations better than 9%
Nuke13
46% -
0.67 -
77.1 -
0.90-
52% of 25 duels -
0% of 2 situations -
Ancient11
55% -
0.71 -
81.0 -
0.84-
50% of 40 duels -
40% of 5 situations -
Overpass6
33% -
0.59 -
73.4 -
0.80-
63% of 8 duels -
-
Cache4
75% -
0.77 -
88.6 -
1.11-
26% of 19 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Marcel7894 plays

Across 107 matches Marcel7894 averages K/R 0.71 and ADR 80.2; the rating across the 58 rated matches is 1.00. Biggest strength: Utility hit rate at 41%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 39%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 39% headshots. The strongest map is Inferno with a 70% win rate in 23 matches. In 20 of 58 matches the rating was 1.10 or higher (34%), in 25 it was below 0.90. In 49 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: October 2026 at 0.98. Marcel7894 loses the most ELO on Mirage (−91 ELO, win rate 40%). Things go best on Inferno (+3 ELO, win rate 70%). Match no. 2 of the day goes best: 58% win rate. Improved over the last three months: Win rate +8 pp, ELO +125. Got weaker: K/R −0.04, Rating −0.33. Unchanged in recent months: ADR at 79.7, Headshots at 39%. Last 30 days: 38 matches, win rate 61%, net ELO −70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.