Marble-

AE
On FACEIT since 2016 156 matches tracked 156 matches in 30 days
ELO ▼ 60
3,024
30-day peak: 3,110
Rank EU ▼ 841 places
#7,111
AE #18 in AE
30 days · prev. #6,270 · best #5,014
Last updated:

How does Marble- play?

Rating 1.14 K/R 0.82 ADR 88.4 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 156 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

35% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 27%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (53%).

Headshot rate 38%−15 pp · Ø 53% better than 2%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.16+0.11 · Ø 1.05 better than 73%
Pistol kills per match 2.9
Knife kills 3 in 156 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.6%).

2K rounds 16.0%+2.4 pp · Ø 13.6% better than 90%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 65%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 33x 4K, 3 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 45%
Enemies flashed per round 0.17−0.15 · Ø 0.32 better than 9%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether Marble- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 156 matches, all from the last 3 months.

Kills per round (K/R)

0.77
SepOct

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −50 ELO
20 matches · 50% win rate
In match 2 of the day +9 ELO
23 matches · 39% win rate
On Thursdays +19 ELO, win rate 50%

Marble- loses the most ELO in match 4 of the day: −50 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Cache
  2. Longest win streak: 9 wins in a row · Inferno
  3. Highest rating in a match: 2.77 · Anubis

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
61% better than 72%
0.82 better than 76%
88.8 better than 79%
1.15 better than 72%
53% of 207 duels right on the average
33% of 27 situations better than 33%
Ancient33
58% better than 57%
0.83 better than 80%
88.9 better than 80%
1.17 better than 82%
57% of 170 duels better than 75%
21% of 19 situations better than 12%
Anubis27
67% better than 84%
0.80 better than 72%
89.7 better than 85%
1.11 better than 65%
56% of 128 duels better than 70%
44% of 9 situations better than 65%
Mirage17
53% better than 41%
0.86 better than 87%
89.0 better than 80%
1.20 better than 85%
53% of 86 duels right on the average
80% of 5 situations better than 99%
Inferno11
45% -
0.80 -
84.0 -
1.13-
62% of 42 duels -
60% of 5 situations -
Nuke8
38% -
0.81 -
94.4 -
1.09-
49% of 43 duels -
17% of 6 situations -
Cache7
29% -
0.80 -
88.5 -
1.07-
59% of 39 duels -
38% of 8 situations -
Vertigo7
43% -
0.76 -
79.9 -
1.02-
52% of 33 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Marble- plays

Across 156 matches Marble- averages K/R 0.82, ADR 88.4 and a rating of 1.14. Biggest strength: Damage per round (ADR) at 88.4, better than 82% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 38%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 17.8 kills per match with 38% headshots. The strongest map is Anubis with a 67% win rate in 27 matches. In 84 of 156 matches the rating was 1.10 or higher (54%), in 39 it was below 0.90. In 156 matches with detailed stats: 33 4Ks and 3 aces. Marble- loses the most ELO in match 4 of the day (−50 ELO, win rate 50%). Things go best in match 1 of the day (+106 ELO, win rate 67%). Match no. 3 of the day goes best: 68% win rate, +88 ELO. Last 30 days: 156 matches, win rate 56%, net ELO +226.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.