MarXzzy

Croatia
On FACEIT since 2015 149 matches tracked 26 matches in 30 days
Last updated:

How does MarXzzy play?

Rating 1.11 (from 99 matches) K/R 0.75 ADR 80.8 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 99 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 24% good 1.10 to 1.29 25% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−3 pp · Ø 11% better than 17%
Opening duels won 62%+11 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

2.8 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 90%
Clutch kills per match 2.8+1.1 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.03).

Headshot rate 41%−8 pp · Ø 49% better than 11%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.20+0.17 · Ø 1.03 better than 91%
Pistol kills per match 3.0
Zeus kills2 in 149 matches
Knife kills 1 in 149 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 31%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 20x 4K, 5 aces in 99 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 8.2+3.9 · Ø 4.3 better than 98%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 87%
Deaths per round 63%−9 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp
= Stayed the same
ADR at 80.9, Headshots at 41%, ELO at 2,019
▼ Got worse
K/R −0.04

Sep to Nov 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.75
JanFebMarAprMayJunJulAugSepOctNov

Best month: January 2026 with 0.76. Last 3 months: 0.73 (at the start 0.77). Just below the average (0.74).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −92 ELO
54 matches · 52% win rate
From match 5 of the day −16 ELO
20 matches · 50% win rate
On Thursdays −41 ELO, win rate 49%

MarXzzy loses the most ELO on Dust 2: −92 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Reached level 10 · Dust 2
  3. Most kills in a match: 44 · Ancient
  4. Highest rating in a match: 1.78 · Dust 2
  5. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
52% right on the average
0.73 better than 47%
80.1 better than 48%
1.07 better than 65%
63% of 106 duels better than 96%
39% of 28 situations better than 56%
Ancient34
65% better than 88%
0.81 better than 80%
87.9 better than 81%
1.19 better than 91%
67% of 86 duels better than 99%
36% of 25 situations better than 47%
Mirage33
55% better than 63%
0.72 better than 39%
74.7 better than 20%
1.09 better than 69%
57% of 53 duels better than 82%
37% of 30 situations better than 47%
Inferno12
50% -
0.72 -
82.8 -
1.13-
64% of 25 duels -
50% of 8 situations -
Anubis10
50% -
0.78 -
75.7 -
0.89-
25% of 4 duels -
33% of 6 situations -
Cache4
75% -
0.75 -
90.9 -
1.10-
57% of 7 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MarXzzy plays

Across 149 matches MarXzzy averages K/R 0.75 and ADR 80.8; the rating across the 99 rated matches is 1.11. Biggest strength: Opening duels won at 62%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 41% headshots. The strongest map is Ancient with a 65% win rate in 34 matches. In 49 of 99 matches the rating was 1.10 or higher (49%), in 25 it was below 0.90. In 99 matches with detailed stats: 20 4Ks and 5 aces. Best month by rating: August 2026 at 1.18. MarXzzy loses the most ELO on Dust 2 (−92 ELO, win rate 52%). Things go best on Ancient (+65 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate, −23 ELO. Improved over the last three months: Win rate +6 pp. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 80.9, Headshots at 41%, ELO at 2,019. Last 30 days: 26 matches, win rate 58%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.