MaqooRRi-

France
On FACEIT since 2024 142 matches tracked 44 matches in 30 days
Last updated:

How does MaqooRRi- play?

Rating 1.04 K/R 0.76 ADR 81.1 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 142 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

Level 9

Compared with 1,906 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 49%−2 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

66% headshots and so well above the average (48%).

Headshot rate 66%+18 pp · Ø 48% better than 99%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.0
Zeus kills1 in 142 matches
Knife kills 11 in 142 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 72%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 61%
MVPs per match 2.5+0.2 · Ø 2.3 better than 76%
4Ks and aces 23x 4K, 2 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

0.64 enemies flashed per round and so well above the average (0.28).

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 5.0+0.7 · Ø 4.3 better than 72%
Enemies flashed per round 0.64+0.36 · Ø 0.28 better than 98%
Deaths per round 74%+2 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.08, Win rate +5 pp
= Stayed the same
K/R at 0.77, ADR at 81.8, Headshots at 66%, ELO at 1,930
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jan to Aug 2026.

Kills per round (K/R)

0.76
JanFebMarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.78. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −79 ELO
42 matches · 48% win rate
On Ancient −41 ELO
25 matches · 68% win rate

MaqooRRi- loses the most ELO on Dust 2: −79 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Ancient
  2. Highest rating in a match: 1.98 · Dust 2
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
48% better than 38%
0.75 better than 61%
81.5 better than 57%
1.04 better than 59%
54% of 124 duels better than 68%
48% of 25 situations better than 75%
Ancient25
68% better than 94%
0.85 better than 93%
86.7 better than 79%
1.16 better than 92%
55% of 83 duels better than 71%
27% of 15 situations better than 21%
Mirage21
43% better than 22%
0.70 better than 33%
76.6 better than 30%
0.95 better than 25%
43% of 68 duels better than 12%
40% of 10 situations better than 56%
Anubis18
56% better than 69%
0.71 better than 38%
78.2 better than 38%
0.97 better than 31%
46% of 71 duels better than 24%
33% of 9 situations better than 35%
Inferno15
40% better than 13%
0.80 better than 78%
83.6 better than 66%
1.09 better than 68%
43% of 46 duels better than 9%
33% of 12 situations better than 38%
Nuke12
58% -
0.73 -
77.2 -
0.98-
42% of 45 duels -
75% of 4 situations -
Cache9
44% -
0.71 -
80.7 -
0.97-
46% of 35 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MaqooRRi- plays

Across 142 matches MaqooRRi- averages K/R 0.76, ADR 81.1 and a rating of 1.04. Biggest strength: Headshot rate at 66%, better than 99% of level 9 players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 9 players. Averages 16.7 kills per match with 66% headshots. The strongest map is Ancient with a 68% win rate in 25 matches. In 61 of 142 matches the rating was 1.10 or higher (43%), in 55 it was below 0.90. In 108 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: September 2026 at 1.10. MaqooRRi- loses the most ELO on Dust 2 (−79 ELO, win rate 48%). Things go best on Mirage (+97 ELO, win rate 43%). From match no. 5 of the day on, things go best: 60% win rate, +23 ELO. Improved over the last three months: Rating +0.08, Win rate +5 pp. Unchanged in recent months: K/R at 0.77, ADR at 81.8, Headshots at 66%, ELO at 1,930. Last 30 days: 44 matches, win rate 45%, net ELO −129.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.