Maprie

Austria
On FACEIT since 2015 120 matches tracked 28 matches in 30 days
Last updated:

How does Maprie play?

Rating 1.11 K/R 0.79 ADR 84.5 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 120 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

2,500-2,749 ELO

Compared with 2,669 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 51%−1 pp · Ø 52% better than 43%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 71%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.15+0.11 · Ø 1.04 better than 78%
Pistol kills per match 3.4
Knife kills 3 in 120 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.5%).

2K rounds 15.5%+2.0 pp · Ø 13.5% better than 87%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 23x 4K, 1 ace in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 74%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 28%
Deaths per round 68%−3 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.08, Rating +0.09, ADR +6.8, ELO +152
= Stayed the same
Win rate at 57%
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.82 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −13 ELO
40 matches · 68% win rate
On Inferno −9 ELO
23 matches · 52% win rate
On Saturdays ±0 ELO, win rate 52%

Maprie loses the most ELO on Dust 2: −13 ELO, 68% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Most kills in a match: 40 · Anubis
  3. Highest rating in a match: 2.10 · Anubis
  4. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
68% better than 94%
0.74 better than 47%
78.2 better than 33%
1.07 better than 57%
45% of 147 duels better than 15%
50% of 28 situations better than 79%
Inferno23
52% better than 35%
0.81 better than 68%
84.5 better than 54%
1.12 better than 61%
51% of 104 duels better than 32%
44% of 18 situations better than 64%
Cache16
50% better than 38%
0.86 better than 86%
95.0 better than 90%
1.20 better than 84%
46% of 70 duels better than 21%
50% of 6 situations better than 77%
Nuke14
50% -
0.75 -
81.6 -
1.08-
44% of 45 duels -
25% of 12 situations -
Ancient13
38% -
0.74 -
83.7 -
1.02-
59% of 51 duels -
0% of 4 situations -
Anubis10
70% -
0.87 -
97.7 -
1.24-
56% of 39 duels -
50% of 6 situations -
Mirage3
67% -
0.87 -
96.0 -
1.09-
91% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Maprie plays

Across 120 matches Maprie averages K/R 0.79, ADR 84.5 and a rating of 1.11. Biggest strength: Deaths per round at just 68% (lower is better), better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 54% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 60 of 120 matches the rating was 1.10 or higher (50%), in 32 it was below 0.90. In 94 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: November 2026 at 1.19. Maprie loses the most ELO on Dust 2 (−13 ELO, win rate 68%). Improved over the last three months: K/R +0.08, Rating +0.09, ADR +6.8, ELO +152. Got weaker: Headshots −5 pp. Unchanged in recent months: Win rate at 57%. Last 30 days: 28 matches, win rate 46%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.