Manutro

Italy
On FACEIT since 2014 384 matches tracked 76 matches in 30 days
Last updated:

How does Manutro play?

Rating 0.97 K/R 0.68 ADR 73.0 from 384 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 384 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (292 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 46%−5 pp · Ø 51% better than 14%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 0.99−0.04 · Ø 1.03 better than 35%
Pistol kills per match 2.6
Knife kills 7 in 384 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.4%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 12%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 20%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 30x 4K, 3 aces in 292 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 7%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 47%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 0.99, ADR at 73.7, Headshots at 58%
▼ Got worse
Win rate −6 pp, ELO −284

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: July 2026 with 0.72. Last 3 months: 0.70 (at the start 0.67). Slightly below the average (0.74).

Patterns

From the last 384 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −88 ELO
27 matches · 52% win rate
On Ancient −68 ELO
74 matches · 47% win rate
On Thursdays −293 ELO, win rate 42%

Manutro loses the most ELO on Cache: −88 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Cache
  2. Highest rating in a match: 1.93 · Mirage
  3. Recorded match no. 250 · Dust 2
  4. Longest win streak: 5 wins in a row · Anubis
  5. Reached level 10 · Ancient

Maps in detail

from the last 384 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
47% better than 34%
0.67 better than 17%
72.0 better than 11%
0.95 better than 22%
47% of 341 duels better than 27%
41% of 97 situations better than 59%
Ancient74
47% better than 35%
0.71 better than 33%
74.6 better than 16%
0.98 better than 33%
48% of 240 duels better than 31%
33% of 52 situations better than 39%
Anubis70
53% better than 55%
0.69 better than 25%
73.4 better than 14%
0.99 better than 32%
45% of 212 duels better than 18%
30% of 44 situations better than 30%
Dust 236
61% better than 84%
0.64 better than 9%
69.1 better than 4%
0.93 better than 16%
43% of 126 duels better than 11%
50% of 20 situations better than 81%
Inferno33
61% better than 71%
0.66 better than 13%
69.4 better than 4%
0.95 better than 17%
51% of 97 duels better than 41%
27% of 22 situations better than 24%
Nuke29
52% better than 38%
0.74 better than 42%
78.4 better than 31%
1.04 better than 47%
50% of 113 duels better than 38%
35% of 17 situations better than 41%
Cache27
52% -
0.69 -
74.4 -
0.98-
48% of 94 duels -
39% of 18 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Manutro plays

Across 384 matches Manutro averages K/R 0.68, ADR 73.0 and a rating of 0.97. Biggest strength: Headshot rate at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 58% headshots. The strongest map is Inferno with a 61% win rate in 33 matches. In 128 of 384 matches the rating was 1.10 or higher (33%), in 164 it was below 0.90. In 292 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: July 2026 at 1.03. Manutro loses the most ELO on Cache (−88 ELO, win rate 52%). Things go best on Anubis (+178 ELO, win rate 53%). Match no. 3 of the day goes best: 57% win rate, +81 ELO. Got weaker: Win rate −6 pp, ELO −284. Unchanged in recent months: K/R at 0.70, Rating at 0.99, ADR at 73.7, Headshots at 58%. Last 30 days: 76 matches, win rate 54%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.