ManticorE---
How does ManticorE--- play?
Compared with 7,825 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (11%).
Clutch
Average45% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average0.96 K/D and so clearly below the average (1.06).
Impact
WeaknessExactly 2 kills in 12.2% of rounds and so clearly below the average (13.7%).
Utility and deaths
Average0.21 enemies flashed per round and so well below the average (0.32).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.73. Last 3 months: 0.67 (at the start 0.69). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: November 2026 with 1.05. Last 3 months: 0.97 (at the start 0.98). Clearly below the average (1.05).
Damage per round (ADR)
Best month: November 2026 with 77.6. Last 3 months: 72.7 (at the start 73.8). Clearly below the average (81.5).
Share of headshot kills
Best month: September 2026 with 58%. Last 3 months: 57% (at the start 56%). Clearly above the average (53%).
Matches won (win rate)
Best month: November 2026 with 68%. Last 3 months: 52% (at the start 54%). Right on the average (52%).
Best month: September 2026 with 3,401. Last 3 months: 3,242 (at the start 3,340).
Rounds with first kill
Best month: September 2026 with 8%. Last 3 months: 8% (at the start 7%). Well below the average (11%).
1v1 clutches won
Best month: October 2026 with 64%. Last 3 months: 43% (at the start 46%). Slightly above the average (39%).
Patterns
From the last 209 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ManticorE--- loses the most ELO in match 1 of the day: −159 ELO, 40% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.26 · Mirage
- Most kills in a match: 34 · Ancient
- Recorded match no. 100 · Mirage
- Longest win streak: 10 wins in a row · Anubis
Maps in detail
from the last 209 matchesCompared with players on the same level who have at least 15 matches on the map.
How ManticorE--- plays
Across 209 matches ManticorE--- averages K/R 0.68 and ADR 73.1; the rating across the 205 rated matches is 0.97. Biggest strength: Clutch 1v1 won at 45%, better than 80% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 14.8 kills per match with 57% headshots. The strongest map is Dust 2 with a 62% win rate in 52 matches. In 66 of 209 matches the rating was 1.10 or higher (32%), in 96 it was below 0.90. In 209 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: November 2026 at 1.05. ManticorE--- loses the most ELO in match 1 of the day (−159 ELO, win rate 40%). Things go best on Dust 2 (+270 ELO, win rate 62%). Match no. 3 of the day goes best: 71% win rate, +91 ELO. Improved over the last three months: First kills +1 pp. Got weaker: ELO −98. Unchanged in recent months: K/R at 0.67, Rating at 0.97, ADR at 72.7, Headshots at 57%, Win rate at 52%, Clutch 1v1 at 43%. Last 30 days: 26 matches, win rate 65%, net ELO +106.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.