Mangoooooo1

Sweden
317 matches tracked 84 matches in 30 days
Last updated:

How does Mangoooooo1 play?

Rating 0.95 K/R 0.68 ADR 76.7 from 317 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 317 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (241 matches).

Level 6

Compared with 813 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 39%
Opening duels won 46%−4 pp · Ø 50% better than 22%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 69%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 76%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so slightly below the average (45%).

Headshot rate 43%−2 pp · Ø 45% better than 37%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.94−0.05 · Ø 0.99 better than 37%
Pistol kills per match 2.1
Knife kills 1 in 317 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (3.8%).

2K rounds 12.1%−0.9 pp · Ø 13.0% better than 30%
3K rounds 3.3%−0.5 pp · Ø 3.8% better than 30%
MVPs per match 2.1−0.1 · Ø 2.2 better than 45%
4Ks and aces 37x 4K, 6 aces in 241 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 63%
Enemies flashed per round 0.28+0.03 · Ø 0.25 better than 61%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Win rate +7 pp, ELO +277
= Stayed the same
K/R at 0.68, Rating at 0.94, ADR at 76.8, Headshots at 43%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.68 (at the start 0.70). Slightly below the average (0.72).

Patterns

From the last 317 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −34 ELO
56 matches · 48% win rate
On Dust 2 −32 ELO
49 matches · 35% win rate
Between 6:00 and 12:00 −90 ELO, win rate 42%
On Wednesdays −26 ELO, win rate 39%

Mangoooooo1 loses the most ELO on Inferno: −34 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Highest rating in a match: 2.02 · Anubis
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 317 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient83
52% better than 60%
0.69 better than 38%
78.6 better than 46%
0.96 better than 43%
47% of 405 duels better than 36%
52% of 48 situations better than 83%
Anubis77
60% better than 82%
0.71 better than 52%
79.8 better than 60%
0.99 better than 56%
46% of 338 duels better than 36%
40% of 48 situations better than 57%
Inferno56
48% better than 42%
0.69 right on the average
75.8 better than 39%
0.95 better than 46%
47% of 232 duels better than 38%
39% of 36 situations better than 53%
Dust 249
35% better than 8%
0.64 better than 14%
72.1 better than 14%
0.86 better than 8%
40% of 174 duels better than 7%
32% of 28 situations better than 35%
Nuke35
66% better than 84%
0.72 better than 55%
79.4 better than 57%
1.00 better than 57%
46% of 136 duels better than 28%
39% of 18 situations better than 53%
Mirage11
27% -
0.50 -
62.0 -
0.68-
33% of 36 duels -
50% of 8 situations -
Cache5
40% -
0.57 -
61.9 -
0.75-
48% of 25 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Mangoooooo1 plays

Across 317 matches Mangoooooo1 averages K/R 0.68, ADR 76.7 and a rating of 0.95. Most room to improve: Opening duels won at 46%, better than only 22% of level 6 players. Averages 15.0 kills per match with 43% headshots. The strongest map is Nuke with a 66% win rate in 35 matches. In 89 of 317 matches the rating was 1.10 or higher (28%), in 142 it was below 0.90. In 241 matches with detailed stats: 37 4Ks and 6 aces. Best month by rating: September 2026 at 0.98. Mangoooooo1 loses the most ELO on Inferno (−34 ELO, win rate 48%). Things go best on Nuke (+66 ELO, win rate 66%). Match no. 3 of the day goes best: 67% win rate, −94 ELO. Improved over the last three months: Win rate +7 pp, ELO +277. Unchanged in recent months: K/R at 0.68, Rating at 0.94, ADR at 76.8, Headshots at 43%. Last 30 days: 84 matches, win rate 56%, net ELO +116.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.