Mandarinsky

Argentina
On FACEIT since 2022 313 matches tracked 54 matches in 30 days
Last updated:

How does Mandarinsky play?

Rating 1.10 K/R 0.77 ADR 83.1 from 313 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 313 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average. Higher headshot rate than the level 7 average.
ClutcherMulti-killsHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).

Level 7

Compared with 1,331 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 52%+2 pp · Ø 50% better than 68%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 68%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 91%

Weapons and aim

Strength
Where do the kills come from?

55% headshots and so well above the average (46%).

Headshot rate 55%+9 pp · Ø 46% better than 91%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.11+0.12 · Ø 0.99 better than 88%
Pistol kills per match 2.4
Zeus kills2 in 313 matches
Knife kills 12 in 313 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 14.2%+1.2 pp · Ø 13.0% better than 78%
3K rounds 4.8%+1.0 pp · Ø 3.8% better than 85%
MVPs per match 2.7+0.5 · Ø 2.2 better than 93%
4Ks and aces 49x 4K, 5 aces in 229 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.2 utility damage per round and so well above the average (4.1).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 7.2+3.1 · Ø 4.1 better than 95%
Enemies flashed per round 0.36+0.10 · Ø 0.26 better than 76%
Deaths per round 70%−3 pp · Ø 73% better than 81%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, Rating at 1.09, ADR at 82.4, Win rate at 47%, ELO at 1,412
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: August 2026 with 0.82. Last 3 months: 0.77 (at the start 0.78). Clearly above the average (0.72).

Patterns

From the last 313 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −96 ELO
45 matches · 40% win rate
On Dust 2 −80 ELO
67 matches · 55% win rate
On Fridays −35 ELO, win rate 39%

Mandarinsky loses the most ELO on Mirage: −96 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Highest rating in a match: 2.89 · Vertigo
  3. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 313 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
55% better than 66%
0.74 better than 60%
80.4 better than 53%
1.06 better than 69%
52% of 299 duels better than 62%
40% of 43 situations better than 58%
Nuke60
42% better than 17%
0.80 better than 73%
84.7 better than 68%
1.12 better than 76%
48% of 248 duels better than 34%
45% of 40 situations better than 69%
Inferno51
43% better than 24%
0.74 better than 66%
80.2 better than 55%
1.06 better than 74%
51% of 176 duels better than 54%
47% of 32 situations better than 74%
Mirage45
40% better than 15%
0.78 better than 75%
84.6 better than 74%
1.10 better than 78%
51% of 163 duels better than 56%
34% of 32 situations better than 42%
Cache35
40% -
0.81 -
83.9 -
1.15-
50% of 109 duels -
40% of 30 situations -
Ancient24
46% better than 34%
0.77 better than 72%
85.0 better than 77%
1.06 better than 74%
46% of 74 duels better than 30%
32% of 22 situations better than 34%
Anubis21
67% better than 95%
0.82 better than 91%
87.1 better than 87%
1.19 better than 96%
62% of 69 duels better than 96%
32% of 25 situations better than 36%
Vertigo9
44% -
0.80 -
86.8 -
1.17-
54% of 26 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mandarinsky plays

Across 313 matches Mandarinsky averages K/R 0.77, ADR 83.1 and a rating of 1.10. Biggest strength: Utility damage per round at 7.2, better than 95% of level 7 players. Averages 17.0 kills per match with 55% headshots. The strongest map is Anubis with a 67% win rate in 21 matches. In 153 of 313 matches the rating was 1.10 or higher (49%), in 96 it was below 0.90. In 229 matches with detailed stats: 49 4Ks and 5 aces. Best month by rating: August 2026 at 1.17. Mandarinsky loses the most ELO on Mirage (−96 ELO, win rate 40%). Things go best on Nuke (+17 ELO, win rate 42%). Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.09, ADR at 82.4, Win rate at 47%, ELO at 1,412. Last 30 days: 54 matches, win rate 46%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.