Mamkin-pypok

Belarus
On FACEIT since 2020 163 matches tracked 59 matches in 30 days
Last updated:

How does Mamkin-pypok play?

Rating 1.02 K/R 0.74 ADR 81.9 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 163 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 33% weak 0.75 to 0.89 13% very weak below 0.75 18%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

2,500-2,749 ELO

Compared with 2,568 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 28%
Opening duels won 46%−6 pp · Ø 52% better than 10%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 15%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.00−0.04 · Ø 1.04 better than 31%
Pistol kills per match 2.9
Zeus kills2 in 163 matches
Knife kills 1 in 163 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 39%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 24%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 18x 4K, 3 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 22%−13 pp · Ø 35% better than 1%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 12%
Enemies flashed per round 0.51+0.21 · Ø 0.30 better than 93%
Deaths per round 74%+3 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp, ELO +172
= Stayed the same
Win rate at 52%
▼ Got worse
K/R −0.07, Rating −0.11, ADR −5.5

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: June 2026 with 0.87. Last 3 months: 0.71 (at the start 0.78). Slightly below the average (0.74).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −75 ELO
46 matches · 39% win rate
On Anubis −75 ELO
20 matches · 40% win rate
On Dust 2 −50 ELO
44 matches · 59% win rate

Mamkin-pypok loses the most ELO on Mirage: −75 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Recorded match no. 100 · Nuke
  3. Highest rating in a match: 2.01 · Ancient
  4. Most kills in a match: 35 · Ancient

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
39% better than 8%
0.70 better than 27%
77.7 better than 31%
0.94 better than 17%
49% of 188 duels better than 33%
52% of 21 situations better than 86%
Dust 244
59% better than 76%
0.73 better than 41%
82.6 better than 56%
0.99 better than 29%
48% of 232 duels better than 29%
32% of 22 situations better than 31%
Ancient26
62% better than 80%
0.77 better than 59%
81.8 better than 50%
1.10 better than 69%
46% of 142 duels better than 20%
69% of 13 situations better than 97%
Anubis20
40% better than 12%
0.72 better than 37%
81.1 better than 48%
0.98 better than 29%
57% of 90 duels better than 76%
30% of 10 situations better than 29%
Nuke12
92% -
0.82 -
89.5 -
1.10-
61% of 46 duels -
20% of 5 situations -
Inferno9
44% -
0.84 -
91.2 -
1.17-
49% of 41 duels -
14% of 7 situations -
Cache4
50% -
0.76 -
75.6 -
1.08-
45% of 11 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mamkin-pypok plays

Across 163 matches Mamkin-pypok averages K/R 0.74, ADR 81.9 and a rating of 1.02. Most room to improve: Utility hit rate at 22%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 44% headshots. The strongest map is Nuke with a 92% win rate in 12 matches. In 58 of 163 matches the rating was 1.10 or higher (36%), in 52 it was below 0.90. In 109 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: June 2026 at 1.18. Mamkin-pypok loses the most ELO on Mirage (−75 ELO, win rate 39%). Things go best in match 1 of the day (−125 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, −125 ELO. Improved over the last three months: Headshots +4 pp, ELO +172. Got weaker: K/R −0.07, Rating −0.11, ADR −5.5. Unchanged in recent months: Win rate at 52%. Last 30 days: 59 matches, win rate 54%, net ELO −124.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.