Malj0k

Latvia
On FACEIT since 2015 130 matches tracked 77 matches in 30 days
ELO ▲ 68
2,068
30-day peak: 2,249
Rank EU
#211,398
Latvia #1,543 in Latvia
Last updated:

How does Malj0k play?

Rating 0.96 (from 80 matches) K/R 0.68 ADR 78.2 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 80 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 10% normal 0.90 to 1.09 26% weak 0.75 to 0.89 23% very weak below 0.75 26%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 71%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 18%+7 pp · Ø 11% better than 82%
K/D 0.95−0.08 · Ø 1.03 better than 23%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 47%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 5%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 12x 4K, 1 ace in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 54%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 54%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.68, ADR at 78.4
▼ Got worse
Rating −0.09, Win rate −6 pp, ELO −98

Oct to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.67
FebMarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.79. Last 3 months unchanged at 0.68. Clearly below the average (0.74).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −77 ELO
26 matches · 38% win rate
On Ancient −51 ELO
23 matches · 43% win rate

Malj0k loses the most ELO in match 2 of the day: −77 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Highest rating in a match: 2.06 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage
  4. Most kills in a match: 33 · Mirage

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
45% better than 27%
0.68 better than 22%
76.9 better than 31%
1.00 better than 40%
42% of 90 duels better than 10%
43% of 14 situations better than 65%
Ancient23
43% better than 21%
0.63 better than 7%
74.7 better than 18%
0.91 better than 15%
50% of 66 duels better than 42%
33% of 9 situations better than 38%
Dust 223
61% better than 83%
0.70 better than 34%
81.5 better than 56%
0.91-
42% of 57 duels better than 10%
29% of 7 situations better than 28%
Anubis17
53% better than 57%
0.66 better than 14%
76.4 better than 27%
0.92-
35% of 48 duels better than 1%
75% of 8 situations better than 99%
Inferno14
43% -
0.70 -
79.3 -
1.04-
55% of 31 duels -
0% of 1 situations -
Cache7
71% -
0.73 -
79.8 -
0.97-
48% of 42 duels -
67% of 3 situations -
Nuke3
33% -
0.83 -
93.1 -
1.09-
100% of 12 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Malj0k plays

Across 130 matches Malj0k averages K/R 0.68 and ADR 78.2; the rating across the 80 rated matches is 0.96. Most room to improve: 3K rounds at 2.7%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 43% headshots. The strongest map is Dust 2 with a 61% win rate in 23 matches. In 20 of 80 matches the rating was 1.10 or higher (25%), in 39 it was below 0.90. In 79 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: October 2026 at 0.98. Malj0k loses the most ELO in match 2 of the day (−77 ELO, win rate 38%). Things go best in match 3 of the day (+53 ELO, win rate 68%). Match no. 3 of the day goes best: 68% win rate, +53 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Rating −0.09, Win rate −6 pp, ELO −98. Unchanged in recent months: K/R at 0.68, ADR at 78.4. Last 30 days: 77 matches, win rate 48%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.