Malfoid

Kazakhstan
On FACEIT since 2019 134 matches tracked 107 matches in 30 days
ELO ▲ 110
2,447
30-day peak: 2,447
Rank EU
#67,507
Kazakhstan #2,303 in Kazakhstan
Last updated:

How does Malfoid play?

Rating 1.18 K/R 0.86 ADR 88.4 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 134 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 30% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 14%
AWP share of kills 26%+14 pp · Ø 12% better than 92%
K/D 1.18+0.15 · Ø 1.03 better than 86%
Pistol kills per match 3.2
Zeus kills13 in 134 matches
Knife kills 11 in 134 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 75%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 92%
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 46x 4K, 3 aces in 134 matches

Utility and deaths

Weakness
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 18%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Malfoid is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 128 matches from the last 3 months and 6 before.

Kills per round (K/R)

0.97
AugSepOctNov

Best month: November 2026 with 0.97.

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mondays ±0 ELO, win rate 30%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Inferno
  2. Longest win streak: 11 wins in a row · Ancient
  3. Recorded match no. 100 · Ancient
  4. Highest rating in a match: 2.35 · Ancient

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
52% right on the average
0.84 better than 86%
88.4 better than 81%
1.13 better than 78%
58% of 255 duels better than 84%
41% of 32 situations better than 58%
Ancient26
81% better than 99%
0.97 better than 99%
97.3 better than 97%
1.41 better than 99%
66% of 111 duels better than 98%
50% of 22 situations better than 80%
Inferno24
54% better than 46%
0.83 better than 76%
85.4 better than 59%
1.14 better than 69%
67% of 125 duels better than 98%
37% of 19 situations better than 44%
Anubis16
44% better than 23%
0.78 better than 65%
82.7 better than 55%
1.09 better than 66%
55% of 82 duels better than 67%
44% of 9 situations better than 68%
Dust 29
33% -
0.89 -
89.7 -
1.22-
59% of 39 duels -
0% of 4 situations -
Nuke6
17% -
0.76 -
79.5 -
1.03-
50% of 32 duels -
50% of 2 situations -
Cache5
20% -
0.86 -
89.1 -
1.22-
50% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Malfoid plays

Across 134 matches Malfoid averages K/R 0.86, ADR 88.4 and a rating of 1.18. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 18.9 kills per match with 43% headshots. The strongest map is Ancient with a 81% win rate in 26 matches. In 75 of 134 matches the rating was 1.10 or higher (56%), in 33 it was below 0.90. In 134 matches with detailed stats: 46 4Ks and 3 aces. Best month by rating: November 2026 at 1.38. Things go best on Inferno (+12 ELO, win rate 54%). Match no. 2 of the day goes best: 60% win rate, −26 ELO. Last 30 days: 107 matches, win rate 55%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.