Malcik

South Korea
On FACEIT since 2017 222 matches tracked 42 matches in 30 days
ELO ▲ 242
2,591
30-day peak: 2,591
Rank EU
#40,786
South Korea #695 in South Korea
Last updated:

How does Malcik play?

Rating 1.00 K/R 0.71 ADR 77.9 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 222 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

2,500-2,749 ELO

Compared with 2,637 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 14%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 1.01−0.03 · Ø 1.04 better than 35%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 37%
MVPs per match 2.2−0.2 · Ø 2.4 better than 31%
4Ks and aces 25x 4K, 2 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.31).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.1+1.0 · Ø 4.1 better than 78%
Enemies flashed per round 0.46+0.15 · Ø 0.31 better than 88%
Deaths per round 70%−1 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, ELO +313
= Stayed the same
K/R at 0.72, Rating at 1.01, ADR at 78.3, Win rate at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: September 2026 with 0.73. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −72 ELO
24 matches · 42% win rate
On Inferno −24 ELO
24 matches · 46% win rate
In match 1 of the day +25 ELO
58 matches · 45% win rate

Malcik loses the most ELO on Mirage: −72 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.08 · Ancient
  3. Most kills in a match: 39 · Inferno
  4. Recorded match no. 100 · Ancient

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 273
60% better than 76%
0.72 better than 37%
79.4 better than 39%
1.06 better than 53%
48% of 227 duels better than 29%
47% of 62 situations better than 74%
Ancient44
59% better than 70%
0.72 better than 35%
76.3 better than 22%
1.02 better than 42%
50% of 181 duels better than 39%
38% of 32 situations right on the average
Anubis40
53% right on the average
0.70 better than 27%
80.9 better than 48%
0.96 better than 20%
46% of 215 duels better than 20%
35% of 17 situations better than 41%
Inferno24
46% better than 21%
0.70 better than 17%
74.2 better than 10%
0.99 better than 17%
54% of 81 duels right on the average
50% of 18 situations better than 72%
Mirage24
42% better than 14%
0.66 better than 13%
75.1 better than 20%
0.88 better than 6%
53% of 95 duels better than 58%
31% of 13 situations better than 27%
Cache12
50% -
0.74 -
80.2 -
1.04-
50% of 50 duels -
44% of 9 situations -
Nuke5
40% -
0.63 -
73.0 -
0.86-
71% of 14 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Malcik plays

Across 222 matches Malcik averages K/R 0.71, ADR 77.9 and a rating of 1.00. Biggest strength: Utility damage per round at 5.1, better than 78% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 44%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 44% headshots. The strongest map is Dust 2 with a 60% win rate in 73 matches. In 74 of 222 matches the rating was 1.10 or higher (33%), in 97 it was below 0.90. In 169 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: August 2026 at 1.03. Malcik loses the most ELO on Mirage (−72 ELO, win rate 42%). Things go best on Dust 2 (+132 ELO, win rate 60%). Match no. 2 of the day goes best: 64% win rate, +86 ELO. Improved over the last three months: Headshots +3 pp, ELO +313. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 78.3, Win rate at 54%. Last 30 days: 42 matches, win rate 57%, net ELO +91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.