Malabar51

France
On FACEIT since 2017 135 matches tracked 35 matches in 30 days
ELO ▲ 123
2,116
30-day peak: 2,116
Rank EU
#182,681
France #3,400 in France
Last updated:

How does Malabar51 play?

Rating 1.12 K/R 0.82 ADR 95.9 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 135 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 1.09+0.06 · Ø 1.03 better than 71%
Pistol kills per match 2.9
Knife kills 1 in 135 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 71%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 94%
MVPs per match 2.9+0.6 · Ø 2.3 better than 94%
4Ks and aces 37x 4K, 4 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

8.4 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 8.4+4.2 · Ø 4.2 better than 98%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 55%
Deaths per round 75%+3 pp · Ø 72% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +374, First kills +4 pp
= Stayed the same
K/R at 0.82, ADR at 96.4, Headshots at 49%
▼ Got worse
Rating −0.07, Win rate −22 pp, Clutch 1v1 −16 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: October 2026 with 0.85. Last 3 months unchanged at 0.82. Clearly above the average (0.74).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
47 matches · 57% win rate
In match 3 of the day +52 ELO
24 matches · 50% win rate
On Thursdays +29 ELO, win rate 50%

Malabar51 loses the most ELO on Dust 2: −26 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.52 · Inferno
  2. Recorded match no. 100 · Inferno
  3. Reached level 10 · Inferno
  4. Most kills in a match: 39 · Anubis
  5. Longest win streak: 12 wins in a row · Inferno

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
57% better than 71%
0.83 better than 86%
97.3 better than 96%
1.13 better than 79%
49% of 284 duels better than 38%
30% of 27 situations better than 28%
Inferno33
67% better than 87%
0.86 better than 88%
104.0 better than 99%
1.20 better than 86%
57% of 228 duels better than 72%
33% of 12 situations better than 35%
Mirage18
50% better than 43%
0.78 better than 69%
89.3 better than 86%
1.02 better than 47%
53% of 111 duels better than 62%
50% of 2 situations better than 82%
Nuke12
58% -
0.83 -
93.9 -
1.10-
49% of 78 duels -
43% of 7 situations -
Cache11
55% -
0.86 -
95.2 -
1.17-
56% of 52 duels -
11% of 9 situations -
Ancient8
63% -
0.70 -
81.4 -
0.98-
38% of 48 duels -
0% of 5 situations -
Anubis3
100% -
0.81 -
84.0 -
1.08-
38% of 16 duels -
100% of 1 situations -
Vertigo3
100% -
0.84 -
91.0 -
1.23-
67% of 6 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Malabar51 plays

Across 135 matches Malabar51 averages K/R 0.82, ADR 95.9 and a rating of 1.12. Biggest strength: Utility damage per round at 8.4, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 49% headshots. The strongest map is Inferno with a 67% win rate in 33 matches. In 70 of 135 matches the rating was 1.10 or higher (52%), in 39 it was below 0.90. In 135 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: August 2026 at 1.18. Malabar51 loses the most ELO on Dust 2 (−26 ELO, win rate 57%). Things go best on Inferno (+27 ELO, win rate 67%). From match no. 5 of the day on, things go best: 73% win rate. Improved over the last three months: ELO +374, First kills +4 pp. Got weaker: Rating −0.07, Win rate −22 pp, Clutch 1v1 −16 pp. Unchanged in recent months: K/R at 0.82, ADR at 96.4, Headshots at 49%. Last 30 days: 35 matches, win rate 54%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.