Maksiuv

Poland
83 matches tracked
Last updated:

How does Maksiuv play?

Rating 0.91 (from 43 matches) K/R 0.67 ADR 71.1 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15% on level 7
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 47%
Rating spread from 43 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 35% very weak below 0.75 19%
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 20%
Opening duels won 48%−2 pp better than 35%

Clutch

Strength
Last one alive
Clutch 1v1 won 50%+11 pp better than 95%
Clutch 1v2 won 22%+1 pp better than 56%
Clutch kills per match 1.9+0.2 better than 75%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+4 pp better than 71%
AWP share of kills 9%−2 pp better than 51%
K/D 0.93−0.07 better than 27%
Pistol kills per match 2.6
Knife kills 5 in 83 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.7%−1.5 pp better than 18%
Rounds with 3K 3.3%−0.6 pp better than 26%
MVPs per match 1.9−0.4 better than 17%
4Ks and aces 3x 4K, 0 aces in 43 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 3.8−0.4 better than 45%
Enemies flashed per round 0.270.00 level
Rounds with a death 72%0 pp level

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.66, ADR at 71.3, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: June 2026 with 0.69. Last 3 months: 0.66 (at the start 0.69).

Patterns

From the last 83 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −27 ELO
23 matches · 52% wins
On Dust 2 −24 ELO
24 matches · 54% wins
From match 5 of the day ±0 ELO
21 matches · 48% wins

Maksiuv loses the most ELO on Mirage: −27 ELO, 52% wins

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Highest rating in a match: 1.64 · Anubis
  3. Most kills in a match: 28 · Mirage

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
54% better than 65%
0.65 better than 18%
70.2 better than 9%
0.93-
42% of 55 duels better than 13%
38% of 13 situations level
Mirage23
52% better than 54%
0.69 better than 36%
72.1 better than 16%
0.99-
50% of 58 duels level
80% of 5 situations better than 99%
Anubis11
64% -
0.71 -
71.7 -
0.96-
47% of 30 duels -
67% of 3 situations -
Ancient10
70% -
0.61 -
66.4 -
0.80-
47% of 36 duels -
43% of 7 situations -
Inferno6
17% -
0.67 -
66.3 -
1.06-
56% of 18 duels -
25% of 4 situations -
Cache4
25% -
0.68 -
74.8 -
0.61-
41% of 17 duels -
33% of 3 situations -
Nuke4
50% -
0.76 -
81.1 -
0.91-
46% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Maksiuv plays

Across 83 matches Maksiuv averages K/R 0.67 and ADR 71.1; the rating across the 43 rated matches is 0.91. Biggest strength: Clutch 1v1 won at 50%. That is better than 95% of players on level 7. Most room to improve: Damage per round (ADR) at 71.1. That is better than only 8% of players on level 7. On average 14.6 kills per match, 50% of them headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 11 of 43 matches the rating was 1.10 or higher (26%), in 23 it was below 0.90. In 43 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: August 2026 at 0.92. Maksiuv loses the most ELO on Mirage (−27 ELO, win rate 52%). Things go best in match 1 of the day (−4 ELO, win rate 65%). Improved over the last three months: Headshots +3 pp. Unchanged in recent months: K/R at 0.66, ADR at 71.3, Win rate at 53%. Last 30 days: 3 matches, win rate 67%, ELO balance −1.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.