Maksemko

Japan
On FACEIT since 2019 115 matches tracked 31 matches in 30 days
Last updated:

How does Maksemko play?

Rating 1.13 K/R 0.80 ADR 85.7 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 115 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 30% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 8% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 8%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.14+0.11 · Ø 1.03 better than 79%
Pistol kills per match 3.3
Knife kills 1 in 115 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 58%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 81%
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 32x 4K, 3 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 52%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 32%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +5 pp, ELO +320
= Stayed the same
K/R at 0.80, Rating at 1.13, ADR at 85.6, Clutch 1v1 at 36%
▼ Got worse
Headshots −3 pp, First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.80 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −51 ELO
21 matches · 62% win rate
Between 12:00 and 18:00 +40 ELO, win rate 46%

Maksemko loses the most ELO on Ancient: −51 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 2.36 · Anubis
  4. Most kills in a match: 36 · Ancient
  5. Reached level 10 · Mirage

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
50% better than 42%
0.77 better than 61%
79.8 better than 41%
1.10 better than 69%
59% of 129 duels better than 87%
25% of 12 situations better than 15%
Dust 223
52% right on the average
0.81 better than 78%
85.1 better than 69%
1.13 better than 76%
50% of 117 duels better than 42%
50% of 20 situations better than 81%
Ancient21
62% better than 82%
0.82 better than 81%
91.1 better than 89%
1.15 better than 81%
48% of 113 duels better than 29%
14% of 14 situations better than 5%
Anubis18
50% better than 42%
0.82 better than 81%
89.8 better than 88%
1.18 better than 86%
57% of 99 duels better than 78%
40% of 10 situations better than 56%
Inferno15
47% better than 25%
0.78 better than 58%
85.5 better than 60%
1.12 better than 62%
49% of 75 duels better than 28%
50% of 12 situations better than 75%
Cache5
40% -
0.74 -
76.2 -
1.07-
60% of 20 duels -
0% of 1 situations -
Nuke3
67% -
0.77 -
87.7 -
1.11-
80% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Maksemko plays

Across 115 matches Maksemko averages K/R 0.80, ADR 85.7 and a rating of 1.13. Biggest strength: 3K rounds at 5.1%, better than 81% of level 10 · 2,250-2,499 ELO players. Averages 18.1 kills per match with 47% headshots. The strongest map is Ancient with a 62% win rate in 21 matches. In 59 of 115 matches the rating was 1.10 or higher (51%), in 27 it was below 0.90. In 115 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: September 2026 at 1.15. Maksemko loses the most ELO on Ancient (−51 ELO, win rate 62%). Things go best in match 2 of the day (+71 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +71 ELO. Improved over the last three months: Win rate +5 pp, ELO +320. Got weaker: Headshots −3 pp, First kills −1 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.13, ADR at 85.6, Clutch 1v1 at 36%. Last 30 days: 31 matches, win rate 55%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.