Makiii123

Romania
On FACEIT since 2021 137 matches tracked 45 matches in 30 days
ELO ▲ 450
2,243
30-day peak: 2,243
Rank EU
#126,936
Romania #1,523 in Romania
Last updated:

How does Makiii123 play?

Rating 1.03 K/R 0.74 ADR 76.6 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 137 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 23%+11 pp · Ø 12% better than 91%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 2.9
Zeus kills2 in 137 matches
Knife kills 1 in 137 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.4%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 83%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 19x 4K, 0 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.4+0.1 · Ø 4.3 better than 58%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 51%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.13, ADR +7.5, ELO +618
= Stayed the same
Headshots at 48%, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: October 2026 with 0.81. Last 3 months: 0.77 (at the start 0.69). Slightly above the average (0.74).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −110 ELO
25 matches · 36% win rate
In match 2 of the day −23 ELO
33 matches · 42% win rate
On Saturdays ±0 ELO, win rate 38%

Makiii123 loses the most ELO on Anubis: −110 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Reached level 10 · Dust 2
  3. Most kills in a match: 28 · Dust 2
  4. Highest rating in a match: 2.14 · Dust 2
  5. Recorded match no. 100 · Dust 2

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
48% better than 39%
0.76 better than 60%
78.0 better than 35%
1.05 better than 55%
53% of 191 duels better than 61%
39% of 31 situations better than 54%
Mirage32
53% better than 55%
0.74 right on the average
76.0 better than 27%
1.02 better than 47%
54% of 121 duels better than 66%
15% of 20 situations better than 5%
Anubis25
36% better than 11%
0.70 better than 32%
73.1 better than 14%
0.97 better than 29%
49% of 84 duels better than 38%
31% of 13 situations better than 30%
Ancient21
71% better than 96%
0.72 better than 41%
75.2 better than 23%
1.03 better than 54%
50% of 86 duels better than 45%
44% of 18 situations better than 70%
Cache6
83% -
0.80 -
84.2 -
1.16-
66% of 29 duels -
0% of 2 situations -
Inferno6
33% -
0.76 -
79.9 -
1.05-
54% of 26 duels -
40% of 5 situations -
Nuke3
67% -
0.82 -
80.0 -
1.24-
50% of 4 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Makiii123 plays

Across 137 matches Makiii123 averages K/R 0.74, ADR 76.6 and a rating of 1.03. Biggest strength: Opening duels won at 55%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 49% headshots. The strongest map is Ancient with a 71% win rate in 21 matches. In 53 of 137 matches the rating was 1.10 or higher (39%), in 53 it was below 0.90. In 87 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: October 2026 at 1.14. Makiii123 loses the most ELO on Anubis (−110 ELO, win rate 36%). Things go best on Ancient (+124 ELO, win rate 71%). Match no. 1 of the day goes best: 62% win rate, +109 ELO. Improved over the last three months: K/R +0.08, Rating +0.13, ADR +7.5, ELO +618. Unchanged in recent months: Headshots at 48%, Win rate at 52%. Last 30 days: 45 matches, win rate 58%, net ELO +100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.