Makasini
How does Makasini play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).
Compared with 2,541 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (51%).
Clutch
Average32% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average42% headshots and so well below the average (51%).
Impact
AverageExactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).
Utility and deaths
AverageDied in 73% of rounds and so slightly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Mar to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.85. Last 3 months: 0.79 (at the start 0.80). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.21. Last 3 months: 1.10 (at the start 1.11). Clearly above the average (1.04).
Damage per round (ADR)
Best month: November 2026 with 90.5. Last 3 months: 86.8 (at the start 85.9). Clearly above the average (81.0).
Share of headshot kills
Best month: October 2026 with 45%. Last 3 months unchanged at 42%. Well below the average (51%).
Matches won (win rate)
Best month: November 2026 with 61%. Last 3 months: 57% (at the start 50%). Well above the average (51%).
Best month: September 2026 with 2,549. Last 3 months: 2,471 (at the start 2,425).
Rounds with first kill
Best month: September 2026 with 14%.
1v1 clutches won
Best month: September 2026 with 59%.
Patterns
From the last 159 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Makasini loses the most ELO on Mirage: −98 ELO, 48% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Dust 2
- Recorded match no. 100 · Mirage
- Highest rating in a match: 2.28 · Cache
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 159 matchesCompared with players on the same level who have at least 15 matches on the map.
How Makasini plays
Across 159 matches Makasini averages K/R 0.80 and ADR 86.2; the rating across the 143 rated matches is 1.11. Biggest strength: Opening duels won at 55%, better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 42% headshots. The strongest map is Dust 2 with a 81% win rate in 27 matches. In 65 of 143 matches the rating was 1.10 or higher (45%), in 41 it was below 0.90. In 125 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: November 2026 at 1.21. Makasini loses the most ELO on Mirage (−98 ELO, win rate 48%). Things go best on Dust 2 (+188 ELO, win rate 81%). Match no. 1 of the day goes best: 58% win rate, +151 ELO. Improved over the last three months: Win rate +7 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.10, ADR at 86.8, Headshots at 42%, ELO at 2,471. Last 30 days: 44 matches, win rate 57%, net ELO +42.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.