Mak41ses

Ukraine
178 matches tracked 18 matches in 30 days
Last updated:

How does Mak41ses play?

Rating 0.89 (from 110 matches) K/R 0.72 ADR 79.6 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3% on level 10
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 41%
Rating spread from 110 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 5% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 40%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 45%−6 pp better than 7%

Clutch

Weakness
Last one alive
Clutch 1v1 won 30%−10 pp better than 12%
Clutch 1v2 won 14%−7 pp better than 9%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 59%
AWP share of kills 13%+2 pp better than 65%
K/D 0.97−0.07 better than 25%
Pistol kills per match 2.9
Knife kills 6 in 178 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.2%−2.2 pp better than 5%
Rounds with 3K 3.7%−0.4 pp better than 31%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 10x 4K, 1 ace in 110 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 3.9−0.2 better than 44%
Enemies flashed per round 0.18−0.12 better than 18%
Rounds with a death 74%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.59
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.95.

Patterns

From the last 178 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −160 ELO
42 matches · 40% wins
On Ancient −87 ELO
30 matches · 50% wins
Between 12:00 and 18:00 −87 ELO, win rate 41%
On Saturdays −179 ELO, win rate 31%

Mak41ses loses the most ELO from match 5 of the day: −160 ELO, 40% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.02 · Vertigo
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis44
55% better than 58%
0.77 better than 63%
84.3 better than 69%
0.95 better than 20%
52% of 159 duels level
33% of 18 situations better than 36%
Dust 234
47% better than 31%
0.67 better than 17%
75.1 better than 20%
0.85 better than 3%
43% of 125 duels better than 11%
28% of 18 situations better than 23%
Ancient30
50% better than 38%
0.72 better than 37%
80.7 better than 46%
0.87 better than 5%
54% of 99 duels better than 62%
45% of 22 situations better than 68%
Mirage28
50% better than 42%
0.64 better than 8%
70.0 better than 6%
0.85 better than 3%
43% of 86 duels better than 10%
15% of 20 situations better than 5%
Inferno27
52% better than 43%
0.81 better than 76%
89.0 better than 79%
0.84-
53% of 86 duels better than 53%
53% of 17 situations better than 80%
Nuke7
29% -
0.65 -
74.9 -
0.71-
56% of 16 duels -
100% of 1 situations -
Vertigo3
67% -
1.13 -
111.6 -
1.68-
58% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mak41ses plays

Across 178 matches Mak41ses averages K/R 0.72 and ADR 79.6; the rating across the 110 rated matches is 0.89. Biggest strength: Utility with impact at 40%. That is better than 83% of players on level 10. Most room to improve: Rating at 0.89. That is better than only 3% of players on level 10. On average 15.6 kills per match, 52% of them headshots. The strongest map is Anubis with a 55% win rate in 44 matches. In 22 of 110 matches the rating was 1.10 or higher (20%), in 65 it was below 0.90. In 110 matches with detailed stats: 10 4Ks and 1 aces. Best month by rating: September 2026 at 0.94. Mak41ses loses the most ELO from match 5 of the day (−160 ELO, win rate 40%). Things go best on Mirage (+31 ELO, win rate 50%). Last 30 days: 18 matches, win rate 56%, ELO balance +31.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.