Mak1nami

Russia
On FACEIT since 2025 105 matches tracked 31 matches in 30 days
ELO ▲ 89
2,926
30-day peak: 2,926
Rank EU
#12,142
Russia #3,478 in Russia
Last updated:

How does Mak1nami play?

Rating 0.95 (from 84 matches) K/R 0.67 ADR 74.4 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 84 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,750-2,999 ELO

Compared with 12,129 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 24%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 5%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.05).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.92−0.13 · Ø 1.05 better than 7%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 29%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 13%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 11x 4K, 2 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.0).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 5.5+1.5 · Ø 4.0 better than 86%
Enemies flashed per round 0.28−0.03 · Ø 0.31 better than 42%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.06, Rating +0.14, ADR +6.2, Headshots +2 pp, Win rate +14 pp, ELO +614
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: November 2026 with 0.76. Last 3 months: 0.68 (at the start 0.62). Clearly below the average (0.75).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
25 matches · 52% win rate

Mak1nami loses the most ELO on Anubis: −30 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 1.86 · Dust 2
  4. Most kills in a match: 27 · Anubis

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis25
52% better than 42%
0.72 better than 35%
77.8 better than 30%
0.98 better than 25%
58% of 71 duels better than 81%
50% of 8 situations better than 77%
Dust 219
47% better than 25%
0.61 better than 3%
69.9 better than 5%
0.90 better than 6%
49% of 70 duels better than 31%
11% of 9 situations better than 2%
Ancient18
39% better than 9%
0.67 better than 12%
77.9 better than 27%
0.93-
65% of 52 duels better than 97%
67% of 6 situations better than 97%
Mirage15
40% better than 7%
0.57 better than 1%
64.4 better than 1%
0.77-
45% of 38 duels better than 13%
9% of 11 situations better than 1%
Inferno12
83% -
0.82 -
83.6 -
1.21-
58% of 36 duels -
75% of 4 situations -
Nuke9
67% -
0.70 -
76.1 -
0.98-
57% of 23 duels -
50% of 2 situations -
Cache5
60% -
0.61 -
73.6 -
0.98-
55% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mak1nami plays

Across 105 matches Mak1nami averages K/R 0.67 and ADR 74.4; the rating across the 84 rated matches is 0.95. Biggest strength: Utility damage per round at 5.5, better than 86% of level 10 · 2,750-2,999 ELO players. Most room to improve: K/D at 0.92, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 14.3 kills per match with 57% headshots. The strongest map is Inferno with a 83% win rate in 12 matches. In 25 of 84 matches the rating was 1.10 or higher (30%), in 40 it was below 0.90. In 84 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: November 2026 at 1.06. Mak1nami loses the most ELO on Anubis (−30 ELO, win rate 52%). Match no. 2 of the day goes best: 57% win rate, −30 ELO. Improved over the last three months: K/R +0.06, Rating +0.14, ADR +6.2, Headshots +2 pp, Win rate +14 pp, ELO +614. Last 30 days: 31 matches, win rate 77%, net ELO +175.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.