Majonezzzz

Serbia
On FACEIT since 2016 297 matches tracked 42 matches in 30 days
ELO ▼ 238
2,053
30-day peak: 2,291
Rank EU
#215,873
Serbia #2,101 in Serbia
Last updated:

How does Majonezzzz play?

Rating 1.10 (from 247 matches) K/R 0.79 ADR 85.0 from 297 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 247 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (243 matches).

2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.08+0.05 · Ø 1.03 better than 69%
Pistol kills per match 3.3
Knife kills 1 in 297 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.4%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 84%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 79%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 51x 4K, 6 aces in 243 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.7+0.4 · Ø 4.3 better than 66%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 57%
Deaths per round 73%+1 pp · Ø 72% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +89
= Stayed the same
K/R at 0.79, ADR at 84.8
▼ Got worse
Rating −0.07, Win rate −3 pp

Sep to Oct 2026 compared with Jan to Aug 2026.

Kills per round (K/R)

0.73
JanFebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.84. Last 3 months: 0.79 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 297 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −178 ELO
68 matches · 43% win rate
On Inferno −34 ELO
23 matches · 61% win rate
Between 18:00 and 24:00 −102 ELO, win rate 43%
On Tuesdays −150 ELO, win rate 24%

Majonezzzz loses the most ELO on Dust 2: −178 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.46 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient
  4. Most kills in a match: 43 · Inferno

Maps in detail

from the last 297 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
43% better than 22%
0.77 better than 66%
84.4 better than 70%
1.07 better than 63%
50% of 204 duels better than 46%
42% of 26 situations better than 61%
Anubis67
49% better than 43%
0.75 better than 58%
83.3 better than 67%
1.05 better than 62%
50% of 226 duels better than 42%
24% of 33 situations better than 16%
Ancient61
54% better than 61%
0.84 better than 89%
89.2 better than 86%
1.19 better than 92%
46% of 125 duels better than 21%
35% of 26 situations better than 41%
Mirage49
51% better than 51%
0.77 better than 66%
82.8 better than 63%
1.09 better than 72%
52% of 132 duels better than 59%
30% of 20 situations better than 27%
Inferno23
61% better than 69%
0.83 better than 88%
87.1 better than 79%
1.17 better than 85%
60% of 84 duels better than 86%
40% of 15 situations better than 53%
Cache18
33% -
0.82 -
87.1 -
1.15-
55% of 84 duels -
13% of 15 situations -
Nuke9
33% -
0.72 -
80.6 -
0.82-
18% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Majonezzzz plays

Across 297 matches Majonezzzz averages K/R 0.79 and ADR 85.0; the rating across the 247 rated matches is 1.10. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 56% headshots. The strongest map is Inferno with a 61% win rate in 23 matches. In 116 of 247 matches the rating was 1.10 or higher (47%), in 72 it was below 0.90. In 243 matches with detailed stats: 51 4Ks and 6 aces. Best month by rating: August 2026 at 1.16. Majonezzzz loses the most ELO on Dust 2 (−178 ELO, win rate 43%). Things go best on Anubis (+128 ELO, win rate 49%). Match no. 2 of the day goes best: 53% win rate, +110 ELO. Improved over the last three months: Headshots +2 pp, ELO +89. Got weaker: Rating −0.07, Win rate −3 pp. Unchanged in recent months: K/R at 0.79, ADR at 84.8. Last 30 days: 42 matches, win rate 43%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.