Maj3r

Turkey
FACEIT verified FACEIT verified On FACEIT since 2014 61 matches tracked 21 matches in 30 days
Last updated:

How does Maj3r play?

Rating 1.64 K/R 1.11 ADR 115.3 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.64
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.56 ConsistencyShare of matches with a rating of 0.90 or higher. 92%
Rating distribution from 61 matches
outstanding 1.80 and up 38% strong 1.30 to 1.79 34% good 1.10 to 1.29 7% normal 0.90 to 1.09 13% weak 0.75 to 0.89 5% very weak below 0.75 3%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

2,750-2,999 ELO

Compared with 12,126 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

69% of opening duels won and so well above the average (52%).

Rounds with first kill 17%+6 pp · Ø 11% better than 98%
Opening duels won 69%+17 pp · Ø 52% better than 99%

Clutch

Strength
Last one alive

42% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 42%+21 pp · Ø 21% better than 99%
Clutch kills per match 2.6+1.0 · Ø 1.6 better than 98%

Weapons and aim

Strength
Where do the kills come from?

1.78 K/D and so well above the average (1.05).

Headshot rate 58%+6 pp · Ø 52% better than 84%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.78+0.73 · Ø 1.05 better than 99%
Pistol kills per match 3.8
Knife kills 4 in 61 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 9.8% of rounds and so well above the average (4.2%).

2K rounds 19.7%+6.2 pp · Ø 13.5% better than 99%
3K rounds 9.8%+5.6 pp · Ø 4.2% better than 99%
MVPs per match 4.5+2.1 · Ø 2.4 better than 99%
4Ks and aces 35x 4K, 7 aces in 51 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 4.9+0.9 · Ø 4.0 better than 77%
Enemies flashed per round 0.55+0.24 · Ø 0.31 better than 95%
Deaths per round 63%−8 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether Maj3r is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 40 matches from the last 3 months and 5 before.

Kills per round (K/R)

1.06
JanFebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 1.47.

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Mirage
  2. Highest rating in a match: 2.87 · Inferno
  3. Most kills in a match: 54 · Dust 2

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
80% better than 99%
1.17 better than 99%
125.6 better than 99%
1.74 better than 99%
68% of 101 duels better than 99%
33% of 15 situations better than 34%
Anubis11
91% -
1.00 -
104.1 -
1.46-
54% of 63 duels -
22% of 9 situations -
Mirage11
91% -
1.06 -
108.0 -
1.52-
64% of 59 duels -
50% of 10 situations -
Nuke10
70% -
1.26 -
124.8 -
1.83-
82% of 57 duels -
57% of 7 situations -
Inferno4
75% -
1.17 -
119.7 -
1.77-
65% of 23 duels -
50% of 4 situations -
Ancient3
67% -
0.85 -
80.6 -
1.23-
67% of 15 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Maj3r plays

Across 61 matches Maj3r averages K/R 1.11, ADR 115.3 and a rating of 1.64. Biggest strength: Rating at 1.64, better than 99% of level 10 · 2,750-2,999 ELO players. Averages 24.2 kills per match with 58% headshots. The strongest map is Mirage with a 91% win rate in 11 matches. In 48 of 61 matches the rating was 1.10 or higher (79%), in 5 it was below 0.90. In 51 matches with detailed stats: 35 4Ks and 7 aces. Best month by rating: August 2026 at 2.21. Things go best on Dust 2 (+178 ELO, win rate 80%). Last 30 days: 21 matches, win rate 86%, net ELO +417.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.