Mainyu

Sweden
On FACEIT since 2022 474 matches tracked 216 matches in 30 days
ELO ▼ 1
2,547
30-day peak: 2,734
Rank EU
#48,579
Sweden #1,395 in Sweden
Last updated:

How does Mainyu play?

Rating 1.12 K/R 0.82 ADR 88.0 from 474 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 474 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 15%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,669 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so slightly above the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.13+0.09 · Ø 1.04 better than 73%
Pistol kills per match 4.0
Knife kills 9 in 474 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.5%).

2K rounds 15.6%+2.1 pp · Ø 13.5% better than 88%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 78%
MVPs per match 2.6+0.2 · Ø 2.4 better than 73%
4Ks and aces 103x 4K, 5 aces in 474 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.5+0.3 · Ø 4.2 better than 65%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 71%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether Mainyu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 474 matches, all from the last 3 months.

Kills per round (K/R)

0.82
SepOctNov

Best month: October 2026 with 0.83.

Patterns

From the last 474 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −138 ELO
60 matches · 45% win rate
In match 2 of the day −62 ELO
50 matches · 40% win rate
On Saturdays −75 ELO, win rate 35%

Mainyu loses the most ELO on Anubis: −138 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Anubis
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 10 wins in a row · Dust 2
  4. Highest rating in a match: 2.62 · Dust 2

Maps in detail

from the last 474 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2156
48% better than 33%
0.79 better than 70%
84.4 better than 66%
1.08 better than 60%
51% of 646 duels better than 45%
38% of 74 situations right on the average
Mirage144
53% right on the average
0.83 better than 82%
88.9 better than 82%
1.14 better than 78%
53% of 607 duels better than 57%
38% of 69 situations right on the average
Ancient71
58% better than 66%
0.84 better than 84%
90.4 better than 84%
1.14 better than 78%
55% of 270 duels better than 69%
37% of 52 situations better than 47%
Anubis60
45% better than 26%
0.87 better than 91%
94.2 better than 93%
1.19 better than 86%
59% of 269 duels better than 84%
49% of 35 situations better than 75%
Inferno33
45% better than 18%
0.81 better than 68%
88.4 better than 71%
1.15 better than 70%
59% of 117 duels better than 72%
39% of 18 situations better than 51%
Cache6
33% -
0.66 -
73.9 -
0.88-
42% of 19 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mainyu plays

Across 474 matches Mainyu averages K/R 0.82, ADR 88.0 and a rating of 1.12. Biggest strength: Damage per round (ADR) at 88.0, better than 82% of level 10 · 2,500-2,749 ELO players. Averages 18.4 kills per match with 50% headshots. The strongest map is Ancient with a 58% win rate in 71 matches. In 239 of 474 matches the rating was 1.10 or higher (50%), in 119 it was below 0.90. In 474 matches with detailed stats: 103 4Ks and 5 aces. Best month by rating: October 2026 at 1.14. Mainyu loses the most ELO on Anubis (−138 ELO, win rate 45%). Things go best on Inferno (+131 ELO, win rate 45%). Match no. 1 of the day goes best: 55% win rate, +112 ELO. Last 30 days: 216 matches, win rate 51%, net ELO +39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.