Mainlander

North Korea
On FACEIT since 2023 35 matches tracked 35 matches in 30 days
ELO
1,787
Peak across the last 35 matches: 1,787
Rank OCE ▼ 202 places
#1,925
30 days · prev. #1,723 · best #1,601
Last updated:

How does Mainlander play?

Rating 1.07 K/R 0.78 ADR 83.9 from 35 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 35 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 26% good 1.10 to 1.29 23% normal 0.90 to 1.09 14% weak 0.75 to 0.89 9% very weak below 0.75 29%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 9 about average weaker than most
Level 9

Compared with 1,577 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 52%+1 pp · Ø 51% better than 65%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (48%).

Headshot rate 58%+10 pp · Ø 48% better than 94%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.11+0.09 · Ø 1.02 better than 85%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.3%).

2K rounds 13.9%+0.6 pp · Ø 13.3% better than 69%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 35%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 7x 4K, 0 aces in 35 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 50%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 43%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Patterns

From the last 35 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 1.65 · Mirage
  3. Longest win streak: 3 wins in a row · Anubis

Maps in detail

from the last 35 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
67% better than 95%
0.85 better than 92%
91.3 better than 92%
1.18 better than 91%
59% of 83 duels better than 89%
44% of 18 situations better than 68%
Nuke4
25% -
0.62 -
64.4 -
0.82-
30% of 10 duels -
50% of 2 situations -
Ancient3
33% -
0.73 -
75.3 -
0.97-
38% of 8 duels -
50% of 2 situations -
Anubis3
67% -
0.64 -
70.8 -
0.99-
0% of 4 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mainlander plays

Across 35 matches Mainlander averages K/R 0.78, ADR 83.9 and a rating of 1.07. Biggest strength: Headshot rate at 58%, better than 94% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 20% of level 9 players. Averages 16.6 kills per match with 58% headshots. In 17 of 35 matches the rating was 1.10 or higher (49%), in 13 it was below 0.90. In 35 matches with detailed stats: 7 4Ks and 0 aces. Things go best on Mirage (+28 ELO, win rate 67%). Last 30 days: 35 matches, win rate 54%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.