Mahpcogn

Vietnam
On FACEIT since 2026 76 matches tracked 76 matches in 30 days
ELO ▲ 1,088
2,440
30-day peak: 2,440
Rank SEA ▲ 4,262 places
#1,463
Vietnam #105 in Vietnam
30 days · prev. #5,725 · best #1,186
Last updated:

How does Mahpcogn play?

Rating 1.16 K/R 0.83 ADR 87.2 from 76 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.50 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 76 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.17+0.14 · Ø 1.03 better than 85%
Pistol kills per match 3.1
Knife kills 1 in 76 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.5%).

2K rounds 16.0%+2.5 pp · Ø 13.5% better than 93%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 80%
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 20x 4K, 2 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Mahpcogn is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 76 matches, all from the last 3 months.

Kills per round (K/R)

0.63
OctNov

Patterns

From the last 76 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +24 ELO, win rate 56%

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Inferno
  2. Longest win streak: 12 wins in a row · Ancient
  3. Most kills in a match: 37 · Cache
  4. Highest rating in a match: 2.29 · Cache

Maps in detail

from the last 76 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
59% better than 78%
0.76 better than 57%
79.6 better than 41%
1.05 better than 54%
57% of 112 duels better than 80%
22% of 9 situations better than 10%
Dust 220
55% better than 62%
0.82 better than 81%
87.0 better than 76%
1.14 better than 77%
58% of 81 duels better than 81%
59% of 17 situations better than 93%
Inferno11
82% -
0.74 -
81.1 -
1.03-
50% of 50 duels -
50% of 8 situations -
Cache10
60% -
0.90 -
92.7 -
1.30-
56% of 50 duels -
50% of 10 situations -
Ancient9
56% -
0.87 -
90.2 -
1.23-
57% of 49 duels -
40% of 5 situations -
Nuke3
33% -
1.13 -
123.8 -
1.56-
80% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Mahpcogn plays

Across 76 matches Mahpcogn averages K/R 0.83, ADR 87.2 and a rating of 1.16. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 52% headshots. The strongest map is Inferno with a 82% win rate in 11 matches. In 36 of 76 matches the rating was 1.10 or higher (47%), in 21 it was below 0.90. In 76 matches with detailed stats: 20 4Ks and 2 aces. Things go best on Mirage (+24 ELO, win rate 59%). From match no. 5 of the day on, things go best: 75% win rate, −11 ELO. Last 30 days: 76 matches, win rate 61%, net ELO +69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.