MadziIIa

Lithuania
On FACEIT since 2026 287 matches tracked 85 matches in 30 days
ELO ▼ 283
2,638
30-day peak: 2,921
Rank EU
#31,619
Lithuania #317 in Lithuania
Last updated:

How does MadziIIa play?

Rating 1.14 K/R 0.81 ADR 88.3 from 287 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 287 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 21% normal 0.90 to 1.09 16% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (226 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 72%
Opening duels won 59%+8 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 83%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 10%
AWP share of kills 22%+11 pp · Ø 11% better than 87%
K/D 1.18+0.14 · Ø 1.04 better than 84%
Pistol kills per match 3.2
Knife kills 4 in 287 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.5%).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 74%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 69%
MVPs per match 2.5+0.2 · Ø 2.3 better than 64%
4Ks and aces 42x 4K, 2 aces in 226 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.7+0.6 · Ø 4.1 better than 68%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 67%
Deaths per round 68%−3 pp · Ø 71% better than 85%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 88.1, Headshots at 43%, Win rate at 51%
▼ Got worse
K/R −0.04, Rating −0.07, ELO −122

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.80 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 287 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −40 ELO
65 matches · 49% win rate
On Ancient −24 ELO
47 matches · 30% win rate
Between 12:00 and 18:00 −55 ELO, win rate 39%
On Mondays +59 ELO, win rate 45%

MadziIIa loses the most ELO on Mirage: −40 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Nuke
  2. Longest win streak: 8 wins in a row · Nuke
  3. Highest rating in a match: 2.66 · Inferno

Maps in detail

from the last 287 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
49% better than 37%
0.80 better than 71%
86.0 better than 71%
1.14 better than 78%
58% of 304 duels better than 83%
45% of 47 situations better than 71%
Dust 263
54% better than 58%
0.76 better than 55%
89.7 better than 83%
1.07 better than 56%
54% of 318 duels better than 63%
53% of 36 situations better than 85%
Ancient47
30% better than 2%
0.76 better than 53%
84.5 better than 61%
1.04 better than 48%
62% of 150 duels better than 95%
35% of 40 situations better than 42%
Anubis32
72% better than 95%
0.86 better than 90%
92.6 better than 92%
1.23 better than 91%
60% of 144 duels better than 86%
37% of 19 situations better than 45%
Nuke30
53% better than 41%
0.91 better than 94%
90.8 better than 83%
1.30 better than 96%
64% of 134 duels better than 94%
33% of 27 situations better than 36%
Inferno25
64% better than 81%
0.84 better than 73%
89.2 better than 67%
1.24 better than 83%
53% of 94 duels better than 42%
50% of 14 situations better than 72%
Cache23
43% -
0.80 -
86.9 -
1.12-
65% of 98 duels -
27% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MadziIIa plays

Across 287 matches MadziIIa averages K/R 0.81, ADR 88.3 and a rating of 1.14. Biggest strength: Opening duels won at 59%, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 43%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 43% headshots. The strongest map is Anubis with a 72% win rate in 32 matches. In 158 of 287 matches the rating was 1.10 or higher (55%), in 82 it was below 0.90. In 226 matches with detailed stats: 42 4Ks and 2 aces. Best month by rating: July 2026 at 1.20. MadziIIa loses the most ELO on Mirage (−40 ELO, win rate 49%). Things go best in match 1 of the day (+130 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +130 ELO. Got weaker: K/R −0.04, Rating −0.07, ELO −122. Unchanged in recent months: ADR at 88.1, Headshots at 43%, Win rate at 51%. Last 30 days: 85 matches, win rate 46%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.