Madison___

Mongolia
On FACEIT since 2018 202 matches tracked 35 matches in 30 days
ELO ▲ 125
2,904
30-day peak: 2,904
Rank SEA ▼ 9 places
#243
Mongolia #64 in Mongolia
30 days · prev. #234 · best #212
Last updated:

How does Madison___ play?

Rating 1.11 (from 152 matches) K/R 0.80 ADR 84.5 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 152 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 26% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
Multi-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

2,750-2,999 ELO

Compared with 11,900 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

63% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 63%+11 pp · Ø 52% better than 98%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 50%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 8%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (52%).

Headshot rate 44%−8 pp · Ø 52% better than 12%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.15+0.10 · Ø 1.05 better than 75%
Pistol kills per match 3.6 from the last 175
Knife kills 2 in 175 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so just above the average (4.2%).

2K rounds 14.0%+0.3 pp · Ø 13.7% better than 56%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 56%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 21x 4K, 2 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.31).

Utility hit rate 27%−7 pp · Ø 34% better than 7%
Utility damage per round 4.4+0.4 · Ø 4.0 better than 65%
Enemies flashed per round 0.54+0.23 · Ø 0.31 better than 95%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +44 pp, Win rate +4 pp, ELO +318
= Stayed the same
K/R at 0.81, Rating at 1.14, ADR at 85.6
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.79
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.86. Last 3 months: 0.81 (at the start 0.82). Clearly above the average (0.75).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +159 ELO
21 matches · 43% win rate
On Fridays −32 ELO, win rate 54%

Madison___ loses the most ELO in match 1 of the day: +159 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 2.09 · Anubis

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
58% better than 70%
0.80 better than 71%
85.8 better than 70%
1.09 better than 62%
60% of 211 duels better than 89%
25% of 28 situations better than 13%
Ancient42
55% better than 54%
0.80 better than 70%
85.8 better than 67%
1.08 better than 59%
67% of 133 duels better than 99%
53% of 17 situations better than 83%
Anubis31
58% better than 63%
0.82 better than 80%
84.3 better than 64%
1.19 better than 86%
59% of 82 duels better than 83%
42% of 24 situations better than 59%
Inferno21
62% better than 65%
0.75 better than 37%
80.2 better than 28%
1.07 better than 36%
54% of 54 duels better than 46%
56% of 9 situations better than 83%
Nuke15
67% better than 81%
0.76 better than 44%
78.1 better than 29%
1.07-
40% of 30 duels better than 4%
25% of 8 situations better than 18%
Dust 29
56% -
0.89 -
86.6 -
1.23-
68% of 22 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Madison___ plays

Across 202 matches Madison___ averages K/R 0.80 and ADR 84.5; the rating across the 152 rated matches is 1.11. Biggest strength: Opening duels won at 63%, better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 17.7 kills per match with 44% headshots. The strongest map is Nuke with a 67% win rate in 15 matches. In 79 of 152 matches the rating was 1.10 or higher (52%), in 33 it was below 0.90. In 87 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: September 2026 at 1.19. Madison___ loses the most ELO in match 1 of the day (+159 ELO, win rate 43%). Things go best on Mirage (+114 ELO, win rate 58%). Match no. 2 of the day goes best: 70% win rate, +69 ELO. Improved over the last three months: Headshots +44 pp, Win rate +4 pp, ELO +318. Unchanged in recent months: K/R at 0.81, Rating at 1.14, ADR at 85.6. Last 30 days: 35 matches, win rate 63%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.