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MadeInRed

Papua New Guinea
On FACEIT since 2017 354 matches tracked 28 matches in 30 days
ELO ▲ 91
3,575
30-day peak: 3,575
Rank EU ▲ 82 places
#1,134
Papua New Guinea #1 in Papua New Guinea
30 days · prev. #1,216 · best #1,052
Last updated:

How does MadeInRed play?

Rating 1.14 (from 217 matches) K/R 0.79 ADR 82.2 from 354 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 281 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average.
Multi-killsClutcher
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (236 matches).

3,500+ ELO

Compared with 1,506 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (53%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 56%+3 pp · Ø 53% better than 63%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 41%0 pp · Ø 41% right on the average
Clutch 1v2 won 27%+7 pp · Ø 20% better than 77%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 70%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly below the average (54%).

Headshot rate 51%−3 pp · Ø 54% better than 33%
AWP share of kills 15%+2 pp · Ø 13% better than 72%
K/D 1.14+0.04 · Ø 1.10 better than 48%
Pistol kills per match 2.7 from the last 281
Knife kills 2 in 281 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so right on the average (2.5).

2K rounds 14.6%+0.4 pp · Ø 14.2% better than 51%
3K rounds 4.9%+0.5 pp · Ø 4.4% better than 58%
MVPs per match 2.50.0 · Ø 2.5 right on the average
4Ks and aces 60x 4K, 3 aces in 236 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.34).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 4.2+0.3 · Ø 3.9 better than 60%
Enemies flashed per round 0.40+0.06 · Ø 0.34 better than 69%
Deaths per round 69%−2 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.05, Rating +0.10, ADR +7.5, Headshots +10 pp, Win rate +7 pp, ELO +316
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: September 2026 with 0.83. Last 3 months: 0.82 (at the start 0.77). Slightly above the average (0.77).

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −126 ELO
73 matches · 49% win rate
On Mirage −94 ELO
106 matches · 49% win rate
On Wednesdays −128 ELO, win rate 40%

MadeInRed loses the most ELO in match 1 of the day: −126 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.46 · Nuke
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
49% better than 19%
0.79 better than 44%
84.3 better than 40%
1.12 right on the average
60% of 468 duels better than 81%
39% of 70 situations right on the average
Ancient80
59% better than 54%
0.78 better than 44%
81.2 better than 29%
1.12 right on the average
57% of 359 duels better than 66%
38% of 55 situations better than 47%
Nuke37
59% better than 43%
0.82 better than 57%
82.8 better than 36%
1.16 better than 58%
50% of 170 duels better than 22%
48% of 23 situations better than 69%
Anubis35
51% better than 30%
0.82 better than 64%
82.6 better than 38%
1.16 better than 64%
54% of 156 duels right on the average
47% of 15 situations better than 70%
Cache13
69% -
0.85 -
89.3 -
1.26-
56% of 43 duels -
33% of 6 situations -
Dust 25
40% -
0.58 -
62.3 -
0.82-
48% of 21 duels -
100% of 1 situations -
Inferno5
60% -
0.85 -
89.8 -
1.16-
60% of 25 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How MadeInRed plays

Across 354 matches MadeInRed averages K/R 0.79 and ADR 82.2; the rating across the 217 rated matches is 1.14. Averages 17.0 kills per match with 51% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 143 of 281 matches the rating was 1.10 or higher (51%), in 75 it was below 0.90. In 236 matches with detailed stats: 60 4Ks and 3 aces. Best month by rating: October 2026 at 1.21. MadeInRed loses the most ELO in match 1 of the day (−126 ELO, win rate 49%). Things go best in match 3 of the day (+230 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +230 ELO. Improved over the last three months: K/R +0.05, Rating +0.10, ADR +7.5, Headshots +10 pp, Win rate +7 pp, ELO +316. Last 30 days: 28 matches, win rate 82%, net ELO +153.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.