MadMat

Germany
134 matches tracked
Last updated:

How does MadMat play?

Rating 1.01 K/R 0.71 ADR 77.0 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 134 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 30% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 19%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

2,750-2,999 ELO

Compared with 12,287 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 48%+8 pp · Ø 40% better than 90%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 59%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.05).

Headshot rate 50%−2 pp · Ø 52% better than 40%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.02−0.03 · Ø 1.05 better than 33%
Pistol kills per match 3.1
Knife kills 1 in 134 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.2%).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 43%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 11%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 8x 4K, 0 aces in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 87%
Utility damage per round 5.0+1.0 · Ø 4.0 better than 79%
Enemies flashed per round 0.23−0.08 · Ø 0.31 better than 27%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp, Win rate +14 pp, ELO +301
= Stayed the same
Rating at 0.98
▼ Got worse
K/R −0.04, ADR −7.4

Sep 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: August 2026 with 0.77. Last 3 months: 0.68 (at the start 0.72). Clearly below the average (0.75).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −193 ELO
30 matches · 33% win rate
In match 2 of the day −16 ELO
26 matches · 50% win rate
On Mondays +26 ELO, win rate 50%

MadMat loses the most ELO on Cache: −193 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Longest win streak: 10 wins in a row · Inferno
  3. Most kills in a match: 26 · Cache
  4. Highest rating in a match: 1.58 · Ancient

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno31
71% better than 87%
0.75 better than 36%
79.0 better than 23%
1.08 better than 39%
52% of 155 duels better than 32%
27% of 11 situations better than 22%
Cache30
33% better than 3%
0.64 better than 5%
70.4 better than 3%
0.90 better than 5%
46% of 125 duels better than 12%
58% of 24 situations better than 86%
Nuke26
62% better than 66%
0.72 better than 27%
75.8 better than 19%
1.00 better than 25%
48% of 143 duels better than 22%
29% of 17 situations better than 25%
Ancient23
65% better than 85%
0.77 better than 56%
85.5 better than 66%
1.09 better than 62%
52% of 99 duels right on the average
33% of 12 situations better than 36%
Anubis13
62% -
0.77 -
81.4 -
1.10-
56% of 70 duels -
33% of 3 situations -
Dust 211
55% -
0.61 -
70.7 -
0.90-
44% of 50 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MadMat plays

Across 134 matches MadMat averages K/R 0.71, ADR 77.0 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 11% of level 10 · 2,750-2,999 ELO players. Averages 15.1 kills per match with 50% headshots. The strongest map is Inferno with a 71% win rate in 31 matches. In 59 of 134 matches the rating was 1.10 or higher (44%), in 49 it was below 0.90. In 50 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: August 2026 at 1.07. MadMat loses the most ELO on Cache (−193 ELO, win rate 33%). Things go best on Inferno (+266 ELO, win rate 71%). Match no. 3 of the day goes best: 67% win rate, +143 ELO. Improved over the last three months: Headshots +2 pp, Win rate +14 pp, ELO +301. Got weaker: K/R −0.04, ADR −7.4. Unchanged in recent months: Rating at 0.98.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.