MadLife516

Israel
On FACEIT since 2014 592 matches tracked 107 matches in 30 days
ELO ▲ 88
3,866
30-day peak: 3,956
Rank EU ▲ 28 places
#348
Israel #3 in Israel
30 days · prev. #376 · best #198
Last updated:

How does MadLife516 play?

Rating 1.08 (from 434 matches) K/R 0.78 ADR 87.2 from 592 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 434 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 17%
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (383 matches).

3,500+ ELO

Compared with 1,506 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly below the average (12%).

Rounds with first kill 11%−1 pp · Ø 12% better than 41%
Opening duels won 54%+1 pp · Ø 53% better than 46%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (20%).

Clutch 1v1 won 40%−1 pp · Ø 41% better than 50%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 16%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so well below the average (54%).

Headshot rate 47%−7 pp · Ø 54% better than 19%
AWP share of kills 12%−1 pp · Ø 13% better than 65%
K/D 1.08−0.02 · Ø 1.10 better than 27%
Pistol kills per match 2.9 from the last 434
Knife kills 1 in 434 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so just below the average (14.2%).

2K rounds 14.1%−0.1 pp · Ø 14.2% better than 36%
3K rounds 4.8%+0.4 pp · Ø 4.4% better than 54%
MVPs per match 2.6+0.1 · Ø 2.5 better than 50%
4Ks and aces 72x 4K, 8 aces in 383 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.34).

Utility hit rate 30%−4 pp · Ø 34% better than 24%
Utility damage per round 3.1−0.8 · Ø 3.9 better than 23%
Enemies flashed per round 0.21−0.13 · Ø 0.34 better than 11%
Deaths per round 72%+1 pp · Ø 71% better than 20%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +19 pp, ELO +373
= Stayed the same
K/R at 0.78, Rating at 1.08, ADR at 86.7, Win rate at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: June 2026 with 0.79. Last 3 months unchanged at 0.78. Just above the average (0.77).

Patterns

From the last 434 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −130 ELO
51 matches · 55% win rate
In match 1 of the day −124 ELO
86 matches · 45% win rate
Between 12:00 and 18:00 +44 ELO, win rate 45%
On Wednesdays +12 ELO, win rate 44%

MadLife516 loses the most ELO on Nuke: −130 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 15 wins in a row · Inferno
  2. Highest rating in a match: 2.53 · Dust 2
  3. Most kills in a match: 48 · Inferno

Maps in detail

from the last 434 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage179
50% better than 22%
0.77 better than 34%
88.5 better than 62%
1.06 better than 27%
54% of 729 duels better than 44%
39% of 92 situations right on the average
Dust 2121
54% better than 37%
0.78 better than 44%
86.1 better than 53%
1.10 better than 41%
52% of 569 duels better than 36%
47% of 57 situations better than 69%
Anubis57
58% better than 52%
0.77 better than 42%
83.4 better than 42%
1.07 better than 36%
49% of 254 duels better than 22%
33% of 40 situations better than 36%
Nuke51
55% better than 31%
0.77 better than 36%
86.5 better than 52%
1.07 better than 33%
60% of 249 duels better than 80%
41% of 32 situations better than 54%
Inferno13
54% -
0.81 -
91.2 -
1.16-
61% of 59 duels -
50% of 6 situations -
Cache7
57% -
0.67 -
78.0 -
0.94-
54% of 26 duels -
50% of 2 situations -
Ancient6
50% -
0.82 -
87.1 -
1.13-
48% of 25 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MadLife516 plays

Across 592 matches MadLife516 averages K/R 0.78 and ADR 87.2; the rating across the 434 rated matches is 1.08. Most room to improve: Headshot rate at 47%, better than only 19% of level 10 · 3,500+ ELO players. Averages 17.3 kills per match with 47% headshots. The strongest map is Anubis with a 58% win rate in 57 matches. In 193 of 434 matches the rating was 1.10 or higher (44%), in 146 it was below 0.90. In 383 matches with detailed stats: 72 4Ks and 8 aces. Best month by rating: November 2026 at 1.11. MadLife516 loses the most ELO on Nuke (−130 ELO, win rate 55%). Things go best in match 4 of the day (+417 ELO, win rate 62%). Match no. 4 of the day goes best: 62% win rate, +417 ELO. Improved over the last three months: Headshots +19 pp, ELO +373. Unchanged in recent months: K/R at 0.78, Rating at 1.08, ADR at 86.7, Win rate at 53%. Last 30 days: 107 matches, win rate 53%, net ELO +238.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.