MadGap-
Name history of MadGap-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (419 matches).
Compared with 12,220 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Average17% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average1.02 K/D and so just below the average (1.05).
Impact
AverageExactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).
Utility and deaths
Average4.8 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.80. Last 3 months: 0.71 (at the start 0.77). Slightly below the average (0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 1.12. Last 3 months: 0.99 (at the start 1.08). Clearly below the average (1.05).
Damage per round (ADR)
Best month: August 2026 with 86.4. Last 3 months: 76.4 (at the start 83.6). Slightly below the average (81.2).
Share of headshot kills
Best month: July 2026 with 56%. Last 3 months: 52% (at the start 51%). Just above the average (51%).
Matches won (win rate)
Best month: November 2026 with 56%. Last 3 months: 53% (at the start 49%). Slightly above the average (51%).
Best month: November 2026 with 3,024. Last 3 months: 2,909 (at the start 2,237).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: November 2026 with 54%.
Patterns
From the last 461 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
MadGap- loses the most ELO on Nuke: −56 ELO, 61% win rate
Records and milestones
from recorded matches- Longest win streak: 10 wins in a row · Anubis
- Recorded match no. 250 · Mirage
- Most kills in a match: 40 · Ancient
- Highest rating in a match: 2.79 · Anubis
Maps in detail
from the last 461 matchesCompared with players on the same level who have at least 15 matches on the map.
How MadGap- plays
Across 461 matches MadGap- averages K/R 0.72, ADR 78.2 and a rating of 1.01. Biggest strength: Utility damage per round at 4.8, better than 75% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 3.6%, better than only 22% of level 10 · 2,750-2,999 ELO players. Averages 15.8 kills per match with 51% headshots. The strongest map is Nuke with a 61% win rate in 44 matches. In 174 of 461 matches the rating was 1.10 or higher (38%), in 187 it was below 0.90. In 419 matches with detailed stats: 68 4Ks and 7 aces. Best month by rating: August 2026 at 1.12. MadGap- loses the most ELO on Nuke (−56 ELO, win rate 61%). Things go best on Dust 2 (+113 ELO, win rate 56%). Match no. 3 of the day goes best: 65% win rate, +26 ELO. Improved over the last three months: Win rate +4 pp, ELO +672. Got weaker: K/R −0.06, Rating −0.09, ADR −7.2. Unchanged in recent months: Headshots at 52%. Last 30 days: 156 matches, win rate 53%, net ELO +274.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.