MadGap-

Norway
On FACEIT since 2024 461 matches tracked 156 matches in 30 days
Last updated:

How does MadGap- play?

Rating 1.01 K/R 0.72 ADR 78.2 from 461 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 461 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 23%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (419 matches).

2,750-2,999 ELO

Compared with 12,220 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 51%−1 pp · Ø 52% better than 40%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.05).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.02−0.03 · Ø 1.05 better than 33%
Pistol kills per match 3.0
Knife kills 9 in 461 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 13.2%−0.4 pp · Ø 13.6% better than 36%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 22%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 68x 4K, 7 aces in 419 matches

Utility and deaths

Average
Nades, flashes and deaths

4.8 utility damage per round and so well above the average (4.1).

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 75%
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 67%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +4 pp, ELO +672
= Stayed the same
Headshots at 52%
▼ Got worse
K/R −0.06, Rating −0.09, ADR −7.2

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: August 2026 with 0.80. Last 3 months: 0.71 (at the start 0.77). Slightly below the average (0.75).

Patterns

From the last 461 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −56 ELO
44 matches · 61% win rate
On Ancient −55 ELO
69 matches · 49% win rate
On Fridays +52 ELO, win rate 45%

MadGap- loses the most ELO on Nuke: −56 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Anubis
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 40 · Ancient
  4. Highest rating in a match: 2.79 · Anubis

Maps in detail

from the last 461 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage132
50% better than 35%
0.70 better than 25%
76.0 better than 22%
0.96 better than 19%
52% of 484 duels right on the average
40% of 65 situations better than 55%
Dust 2113
56% better than 59%
0.70 better than 25%
75.6 better than 19%
1.00 better than 28%
48% of 451 duels better than 26%
42% of 45 situations better than 60%
Ancient69
49% better than 33%
0.78 better than 61%
83.1 better than 54%
1.09 better than 61%
54% of 304 duels better than 61%
27% of 33 situations better than 22%
Anubis52
48% better than 31%
0.70 better than 25%
77.5 better than 28%
0.98 better than 24%
49% of 226 duels better than 32%
39% of 23 situations better than 51%
Nuke44
61% better than 64%
0.72 better than 27%
77.8 better than 26%
1.00 better than 25%
50% of 144 duels better than 32%
35% of 31 situations better than 40%
Inferno38
53% better than 33%
0.75 better than 35%
83.1 better than 40%
1.07 better than 35%
54% of 166 duels better than 44%
42% of 31 situations better than 57%
Cache11
27% -
0.73 -
80.5 -
1.01-
50% of 40 duels -
75% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MadGap- plays

Across 461 matches MadGap- averages K/R 0.72, ADR 78.2 and a rating of 1.01. Biggest strength: Utility damage per round at 4.8, better than 75% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 3.6%, better than only 22% of level 10 · 2,750-2,999 ELO players. Averages 15.8 kills per match with 51% headshots. The strongest map is Nuke with a 61% win rate in 44 matches. In 174 of 461 matches the rating was 1.10 or higher (38%), in 187 it was below 0.90. In 419 matches with detailed stats: 68 4Ks and 7 aces. Best month by rating: August 2026 at 1.12. MadGap- loses the most ELO on Nuke (−56 ELO, win rate 61%). Things go best on Dust 2 (+113 ELO, win rate 56%). Match no. 3 of the day goes best: 65% win rate, +26 ELO. Improved over the last three months: Win rate +4 pp, ELO +672. Got weaker: K/R −0.06, Rating −0.09, ADR −7.2. Unchanged in recent months: Headshots at 52%. Last 30 days: 156 matches, win rate 53%, net ELO +274.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.