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Machinezwin

Turkey
On FACEIT since 2015 282 matches tracked 174 matches in 30 days
ELO ▲ 91
2,480
30-day peak: 2,492
Rank EU
#70,699
Turkey #1,462 in Turkey
Last updated:

How does Machinezwin play?

Rating 1.07 (from 232 matches) K/R 0.76 ADR 83.6 from 282 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 232 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (227 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 85%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 83%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 1.06+0.02 · Ø 1.04 better than 57%
Pistol kills per match 3.6

Impact

Average
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 14.5%+1.0 pp · Ø 13.5% better than 73%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 49%
MVPs per match 2.9+0.5 · Ø 2.4 better than 92%
4Ks and aces 46x 4K, 6 aces in 227 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 25%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 40%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.44, ADR +7.0, Win rate +9 pp
= Stayed the same
Headshots at 56%, ELO at 2,480
▼ Got worse
Nothing clear

Oct to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.75
MarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.80. Last 3 months: 0.77 (at the start 0.72). Slightly above the average (0.74).

Patterns

From the last 282 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −86 ELO
36 matches · 42% win rate
On Anubis −32 ELO
56 matches · 43% win rate
Between 0:00 and 6:00 −56 ELO, win rate 44%
On Fridays −69 ELO, win rate 34%

Machinezwin loses the most ELO on Inferno: −86 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 8 wins in a row · Cache
  3. Highest rating in a match: 2.19 · Dust 2
  4. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 282 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2108
60% better than 79%
0.80 better than 77%
88.2 better than 83%
1.12 better than 76%
51% of 414 duels right on the average
44% of 54 situations better than 68%
Anubis56
43% better than 20%
0.78 better than 68%
84.9 better than 70%
1.06 better than 56%
57% of 189 duels better than 77%
37% of 27 situations better than 47%
Inferno36
42% better than 16%
0.72 better than 35%
80.5 better than 39%
1.04 better than 40%
53% of 139 duels better than 46%
25% of 16 situations better than 17%
Ancient20
30% better than 4%
0.72 better than 34%
78.6 better than 32%
1.00 better than 35%
49% of 82 duels better than 35%
55% of 11 situations better than 86%
Cache18
61% better than 73%
0.73 better than 42%
81.4 better than 51%
1.09-
47% of 53 duels better than 22%
67% of 9 situations better than 94%
Mirage14
50% -
0.85 -
90.8 -
1.24-
41% of 49 duels -
33% of 6 situations -
Nuke7
29% -
0.77 -
84.2 -
1.15-
43% of 28 duels -
17% of 6 situations -
Aim_all_pistols4
75% -
0.55 -
57.1 -
0.92-
55% of 101 duels -
55% of 101 situations -
Overpass4
0% -
0.76 -
78.8 -
1.08-
63% of 16 duels -
50% of 2 situations -
Vertigo4
75% -
0.80 -
82.1 -
1.14-
44% of 16 duels -
75% of 4 situations -
Fistmap3
33% -
0.46 -
63.6 -
0.76-
46% of 72 duels -
46% of 72 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Machinezwin plays

Across 282 matches Machinezwin averages K/R 0.76 and ADR 83.6; the rating across the 232 rated matches is 1.07. Biggest strength: Clutch 1v1 won at 47%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 56% headshots. The strongest map is Cache with a 61% win rate in 18 matches. In 97 of 232 matches the rating was 1.10 or higher (42%), in 79 it was below 0.90. In 227 matches with detailed stats: 46 4Ks and 6 aces. Best month by rating: October 2026 at 1.12. Machinezwin loses the most ELO on Inferno (−86 ELO, win rate 42%). Things go best on Ancient (+30 ELO, win rate 30%). From match no. 5 of the day on, things go best: 56% win rate, −60 ELO. Improved over the last three months: K/R +0.05, Rating +0.44, ADR +7.0, Win rate +9 pp. Unchanged in recent months: Headshots at 56%, ELO at 2,480. Last 30 days: 174 matches, win rate 52%, net ELO −82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.