Mac

Australia
FACEIT verified FACEIT verified On FACEIT since 2015 239 matches tracked 81 matches in 30 days
ELO ▲ 105
2,385
30-day peak: 2,385
Rank OCE ▲ 394 places
#405
Australia #339 in Australia
30 days · prev. #799 · best #404
Last updated:

How does Mac play?

Rating 0.94 (from 189 matches) K/R 0.66 ADR 73.5 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 189 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 22% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 46%−5 pp · Ø 51% better than 10%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.96−0.07 · Ø 1.03 better than 20%
Pistol kills per match 2.0
Knife kills 3 in 239 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.4%).

2K rounds 11.3%−2.1 pp · Ø 13.4% better than 6%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 8%
MVPs per match 2.0−0.3 · Ø 2.3 better than 14%
4Ks and aces 19x 4K, 3 aces in 183 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.2).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 94%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 54%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +97
= Stayed the same
Headshots at 52%
▼ Got worse
K/R −0.06, ADR −8.3, Win rate −8 pp

Sep to Nov 2026 compared with Feb to Jun 2026.

Kills per round (K/R)

0.69
FebMarAprMayJunJulAugSepOctNov

Best month: February 2026 with 0.73. Last 3 months: 0.65 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −38 ELO
32 matches · 41% win rate
In match 4 of the day −4 ELO
26 matches · 42% win rate
Between 6:00 and 12:00 +25 ELO, win rate 48%
On Tuesdays +59 ELO, win rate 43%

Mac loses the most ELO in match 3 of the day: −38 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Cache
  2. Highest rating in a match: 2.41 · Inferno
  3. Longest win streak: 8 wins in a row · Cache
  4. Recorded match no. 100 · Dust 2

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient69
51% better than 44%
0.63 better than 5%
72.4 better than 8%
0.89 better than 7%
41% of 190 duels better than 6%
26% of 39 situations better than 21%
Dust 248
58% better than 72%
0.65 better than 10%
71.7 better than 9%
0.96 better than 21%
45% of 122 duels better than 17%
48% of 33 situations better than 77%
Nuke27
41% better than 15%
0.71 better than 28%
76.4 better than 26%
0.92 better than 14%
48% of 48 duels better than 28%
23% of 13 situations better than 12%
Anubis26
54% better than 55%
0.60 better than 2%
71.9 better than 9%
0.81 better than 1%
40% of 48 duels better than 4%
38% of 16 situations right on the average
Cache26
62% better than 75%
0.73 better than 44%
78.8 better than 38%
1.06 better than 55%
61% of 61 duels better than 86%
29% of 21 situations better than 22%
Inferno25
68% better than 89%
0.72 better than 29%
79.2 better than 30%
1.07 better than 47%
57% of 44 duels better than 70%
22% of 9 situations better than 15%
Mirage15
27% better than 1%
0.56 better than 1%
61.7 better than 1%
0.83-
44% of 39 duels better than 12%
67% of 9 situations better than 98%
Overpass3
67% -
0.82 -
89.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Mac plays

Across 239 matches Mac averages K/R 0.66 and ADR 73.5; the rating across the 189 rated matches is 0.94. Biggest strength: Utility damage per round at 6.6, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.6 kills per match with 52% headshots. The strongest map is Inferno with a 68% win rate in 25 matches. In 49 of 189 matches the rating was 1.10 or higher (26%), in 88 it was below 0.90. In 183 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: November 2026 at 0.97. Mac loses the most ELO in match 3 of the day (−38 ELO, win rate 41%). Things go best on Ancient (+208 ELO, win rate 51%). Match no. 2 of the day goes best: 66% win rate, +105 ELO. Improved over the last three months: ELO +97. Got weaker: K/R −0.06, ADR −8.3, Win rate −8 pp. Unchanged in recent months: Headshots at 52%. Last 30 days: 81 matches, win rate 52%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.